Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Keep 'em WarmView game page

Save the jailbirds!
Submitted by David Wu SoftDev (@SoftdevWu) — 1 day, 23 hours before the deadline
Add to collection

Play game

Keep 'em Warm's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.6154.615
Gameplay#14.3084.308
Overall#24.1854.185
Ambience#34.3084.308
Innovation#53.8463.846
Holo References#63.8463.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)


Nice and solid Game! I wish touching grass was my sort of prison too (let's ignore the fact you will die outside the grass)

Submitted

Such a cute and fun game! Good job!!!

Host(+2)

Rock-solid entry! You've got the game core and talent for rapid planned assembly of these things, happy to see you bring it here and help out the gang frfr.

  • The visual tutorial was very helpful, the UI is clean and smooth!
  • Grabbing the jailbirds was pretty intuitive and forgiving (like knowing whether I'm about to grab one, though I agree a minor UX improvement re Zoid's thread would be good), and it was fun to figure out strategies for the jailbirds... didn't know you could put them down outside the circle without making them move!
  • The music is Angry Birds-level catchy, which means it won't leave my head for a while, and the scoring feels pretty based.

Makes me wonder where else you'd take it, with more time!

Submitted(+1)

Such a cute game! Nerissa's fanbase grew so quickly I didn't know what to do! XD Great work! 

Submitted(+1)

Cute art and good game.  Good job !

Submitted(+1)

Game feels polished to shine! Animations and transitions are smooth and all the assets are really well put together.
While playing, I realised that I am often grabbing air. Since the game hides my mouse cursor, it gets hard to tell if I am in the correct position before clicking. Maybe that's part of the challenge of the game though.

Developer(+2)

Thank you!

I'm not totally satisfied with the "field" assets, but maybe I can update those after the jam.

About the aim... I definitely think I'll add some sort of pointer marker or maybe try adding a highlight to the jailbird that is "in range" for pick up.