Hey! Thanks for pointing this out but the reason for the alert is due to code sign certificates which we can't exactly afford at the moment.
Stellar Forge Studios
Creator of
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Thanks! We were inspired by Club Penguin's Puffle Round Up! Well, if you want a little easter egg cheat sheet:
- Carpet (Has Holostars Logo)
- Yagoo Poster(Picture Frame Bottom)
- Gorimane( Director of Holostars EN - Picture Frame Top)
- Presents
- Magni Present Box
- Vesper Present Box
- RPR Present Box
- Christmas Tree Ornaments (Top to Bottom - you'll need to zoom in)
- Vesper PFP
- Magni Loading Screen
- Machiroon (Machina x Flayon's mascot)
- Scuffed Armis Logo
- MaFia's Color Scheme (References to Aragami Oga and Kageyama Shien )
- Kotatsu
- Has a capybara because Hakka loves capybara's!
- Pattern and Color Scheme inspired by Hakka's outfit
- Bonsai
- Inspired by the Blue Tree seen in the Elysium concept art
- color scheme inspired by Shinri's color scheme
- Rat
- Inspired by Bettel's thumbnail art for Rat Simulator
We took inspiration for mechanics from this video!
Thank you so much for playing! We really appreciate it! And its never too late to start watching some clips ;)
Your main menu screen is so pretty!!! This is a really unique interpretation of the theme! The lighening and shading are excellent! Excellent blend of 3D/2D! I do agree Kano's comments about UI flow! I had a trouble running it but I see a lot of potential in this game! Can't wait for the patch update! Really impressive work esp in such a short amount of time!!
Love the Gameplay! Your combat system is really cool! I hope you'll continue to work on this in the future! It would be cool if the monsters she fought are references to her stream! Or maybe they're personifications of people's fear and as the embodiment of hope she must vanquish them!
It would be nice if there was some BGM!
Fauna's house is insane. The story has so much heart and is incredibly sweet! Super cute and engaging gameplay! Also the mascot animations are so cute!!! Also LOVE the music for this game!!! Also love the glowing indication for the objects Bae need - super helpful and it worked for the theme!
- Would be nice for their sound cues/visual cues of the lasers?
Love the color palette and overall aesthetic(the clucking chickens are so cute)! I had a lot of fun trying to find all of Myth! You have all the ingredients for an amazing dish! I hope you will continue this even after the jam is over! I love how the town feels so alive! The animations are also super good! And it was nice seeing Reflect!!
- Would be nice for ambient music or BGM
- Is there Ina? I have been trying to find her!
- I have been trying to talk to the villagers - all one that do converse with player are Sam and the Wizard!
- Agree with Kano's critics about what should be added to it! However, fighting itself doesn't have to be a necessity! Maybe the player helps Amelia solve a mystery or gather items?
Super cute! I love your interpretation of theme! Also watching them bounce around is sooo satisfying! God, I would love a plushie of mine! I had a lot of fun trying to make Sableye in pebble form! Love the wide range of customization; size, color, and accessories!
- On my first playthrough when I had around 3 pebbles I wasn't able to release them?
- Echoing Kano's comments about spending three hour in the pebble creator while listening to some jams!
- Sometimes bonus wouldn't unlock even when I met the critera?
Really cute and fun game! The pouring took me a while to get used to but I had a lot of fun! Echoing Kano's statement about it echoing old Flash Games! Gameplay was a lot of fun! Iofi's different reactions to the tea also such a treat and a cool detail!
- I do agree that the scream was a little too loud?
- It would have been nice to have some BGM playing? Maybe cafe ambience music?
- It took me a little while to figure out what the black box and red box mean?
GOD! THE LEVEL OF DETAIL! You simplified each talent's design really well and gave each talent a unique reaction when grab them! Everything meshes well! Also really appreciate having options to turn down music or SFX! Super considerate! I do wish the How To Play was a little more easier to read since its a bit hard to read due to (adorable) wandering talents! Really love the level progression too - felt super natural! I'm a bit suprised that Ina doesn't count as animal themed? Also really fits the jam theme!
- There have been times when I grab a talent but I'm unable to release them?
- I think having a visible timer would be helpful?