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AquaSim's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 4.111 | 4.111 |
Fun | #9 | 3.667 | 3.667 |
Originality | #9 | 3.889 | 3.889 |
Theme | #11 | 4.444 | 4.444 |
Overall | #12 | 3.711 | 3.711 |
Audio | #16 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Briefly explain your games interpretation of the theme?
Based on one of my favourite childhood games Insaniquarium Deluxe
How much CODE (text or visual) did you make?
You created all of the code from scratch (excluding game engine)
How much of the game's ART did you make?
You created all of the art assets seen in game (not with AI)
How much of the game's SOUND effects did you make?
You didn't create any sound effects - you used existing audio for your game
How much of the game's MUSIC did you make?
You didn't create any music - you used existing music tracks for your game
Other comments (Code / Art / Sound / Audio)
There is no audio; everything else is my own code and artwork.
Aren't you awesome for being creative and taking part?
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Comments
10/10 would have fish wear a pellet as a hat again.
Collision was a nice touch. I love the concept of this game and how this could be played on a touch pad. Such chill, such fish.
Nice game. Something different and a bit unusual. Only issue I was having that the interaction margins for the coins was a bit small, so I sometimes had to click multiple times to pick it up .
Known "issues":
Liked the game a lot. Took me a while to figure out the small fish was the food for the Piranha.
Thank you for playing! Yes I did put it on the game's page description, but I missed adding tooltips to the fish purchase buttons in the actual game... one for the bug-fix release in a couple of days!