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CinapTnod's itch.io pageTeam Name
GemtunNutmeg
Game Name
Cinap Tnod!
Contact person name and email address
jmacgill@gmail.com
How was Houdini used in your game's development?
Baked animations of explosions (with layout / config controlled from Unity). The animations allowed re-windable explosions within the game and form a core mechanic.
https://youtu.be/37L1i4fjSYk
Some level layout.
Wire / Cable placement.
Besides Houdini, what other tools did you use and what did you use them for?
Chronos Asset - time control utils - though I ended up significantly modifying it.
List any content that was created before the jam that was included in the final submission.
Assets in the game were from Synty studio.
InVectors 3rd person controller was used - including the RPG.
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Comments
Great use of houdini's power for the core mechanic
Fun puzzles! It took my son and I a few tries to sort them out, but we made it to the ship in the end. Great work!
Awesome use of houdini for gameplay! I liked the puzzles but the cube one was a little fiddly. Couldn't get past the airlock for some reason, not sure what was required for it to open.
Yeah - the physics on the cube went wonky on me and didn't have time to fix it :(.
The final airlock does seem to be glitch on some breakthroughs but not all (worst kind of bug) :( Not wanting to give spoilers but... red+green should = exit. If you managed that then your a winner (the "to be continued sign is right outside!")