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so-op games

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A member registered Jun 07, 2020 · View creator page →

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Recent community posts

Thanks so much for the detailed feedback and for playing it through the extra levels.  The instructions have been updated based on your comments (off by one due to zero counting and sublime being such a good text editor for silently also handing hex without complaining).

Good feedback on the speed, and yes much more play testing needed to knock out bugs and improve playability.  Level 5 is the last level and yes there is a bug in that corner that eats components.  There is no level 6 so you finished the game!

Deceptively complex little puzzle - and right on theme!

Clean and well executed with good vibes.  Nice work for a Jam.

Just finished it - strangely compelling to keep going on a level that seems impossible and then beat it.

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The game will not progress to Level 3 after completing Level 2 without applying a fix.  The instal instructions include a way of fixing it if you feel up to making a small hex change.  If not... then a fixed version will be uploaded after the jam ends.

Oh man that blows.

Music written especially for this jam by the fantastic Fatal Exit - who should be listed as a co-submitter!

Links to the HDAs used as the base on the main itch.io page

Excellent, thankyou.

Example of the type of modification I'm talking about.

I'm using a few HDAs that I have the right to use and modify but not nessasaraly re-distribute.  

I'm modifying them to suite the needs of my game, but submitting the modifications alone won't make sense, but I'm not keen to post zip files with the modified HDAs publicly as that would be redistribution. 

Curve is causing instant crashes for me - so you are not alone.

Turned the pulleys into an impromptu scale for our characters. 

https://twitter.com/jmacgill/status/1436179379072245761?s=20

Thanks for playing and for the positive feedback.

Blurry issue has been resolved - the auto focus is now correctly following the current hero.

Yeah the camera focus is off for some parts of some levels.  I'm starting a bug tracker and this is now the first bug in it!

Thanks for the feedback!

Only had 48 hours for the jam so not many levels yet.  If you get to the treasure room that's it for now.

So clean, so nice, off to try the windows version for the improved graphics.

Means a lot to know someone made it to the ship!

Yeah - the physics on the cube went wonky on me and didn't have time to fix it :(.

The final airlock does seem to be glitch on some breakthroughs but not all (worst kind of bug) :(  Not wanting to give spoilers but... red+green should = exit.  If you managed that then your a winner (the "to be continued sign is right outside!")

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Not changing the game - but here is a link to the HIP file that was missing from the zip archive for CinapTond. can be found here:
https://drive.google.com/file/d/1R89ypZRe1Nl1D0YQDUdzCX4cWvrmW_ZQ/view

Video explaining how I used Houdini: 

How to people organize their HDAs - do you keep them with unity and then manually copy them to your Unity project asset folders?