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A jam submission

blindsightView game page

Turn off the light, Go toward the light
Submitted by phi16 (@phi16_) — 6 hours, 48 minutes before the deadline
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blindsight's itch.io page

Team Name
phi16

Game Name
blindsight

Contact person name and email address
phi16 phi16.256@gmail.com

How was Houdini used in your game's development?
Creating whole cave and lights on there, from simple .fbx representing room-connectivities and some.

Besides Houdini, what other tools did you use and what did you use them for?
I used Blender for making simple room-pattern model to be given Houdini and for making props. And of course Unity for building a game, and also Audacity for creating sound.

List any content that was created before the jam that was included in the final submission.
Some of my shaders in Unity uses custom templates made by myself, for general purpose: text rendering or overlaying black. Also I used the font "Overpass" from Google Fonts.

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Comments

Submitted

nifty puzzler, bonus points for not giving my gf motion sickness

Submitted

I really like this! A simple idea which is really well executed! After it began with this optical illusion of having rooms that are in placed that there shouldnt be, the first floors were alright and then it felt like it is quite difficult to understand the pattern on how it works, but other than that it's definitely a really nice executed game :)

Submitted (1 edit)


I suggest making some kind of replay system opon death (damn that last level was confusing), add more levels with more mechanics and publish it as a full game.

Submitted

Really nice game! You nailed the theme (I certainly felt panicked at points) and the pacing but it got too hard for me at one point after the non-euclidian geometry.