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Weaker Of All's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.863 | 3.863 |
Presentation | #1 | 4.257 | 4.257 |
Theme | #2 | 3.771 | 3.771 |
Originality | #2 | 4.086 | 4.086 |
Fun | #2 | 3.714 | 3.714 |
Score Chasing | #4 | 3.486 | 3.486 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Presentation-wise, this game is absolutely flawless. The art, the music, and the post-processing all come together incredibly well! The premise itself is pretty unique, too, and the fact that the big enemy predicts your movements is excellent. It adds just the right amount of challenge. The biggest issue for me is the "score chasing" aspect of it. It feels like the optimal way to play is to die until the first screen has lots of points, and from there you've got to get lucky with how many it spawns. Maybe you should make it so every room has the same amount of them in it? That way you have to balance survival with greed! The polish here is off the charts, though, you've got options for sound, quality of life features like auto restart (though once I enable auto restart, I can't see the leaderboards til I reload the page!). Seriously great job! The scoring stuff is only a very minor issue. Well done!
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Comments
The game concept is very well thought out, the art is beautiful and the level design is interesting. There were only times when I got stuck on the edges of the game and had no way to avoid the attack.
Thanks for playing, I’m glad you enjoyed it! Yeah, there are definitely some issues with the level design. I’m thinking it could be cool to have 3 different paths to choose from, or maybe some “items” that let you jump over walls or something like that.
Amazing art, looks stunning.
Sometimes the attacks can be extremely unfair. (Bombs following from the back with enemies spawning in the front)
After playing for some time I got pretty good at it tho:)
Overall I loved the game.
Thank you so much! Sometimes you can take a quick pause and wait for the right moment to get through the bomb path, but it has to be super precise, lol. It's really satisfying when you pull it off!
Top to bottom well executed. Very polished. Feels like a full fledged game off of steam. Majority of my deaths were caused by getting stuck in corners or by missing the turn. I'd rethink the movement and/or map design.
But clearly one of the best entries I came along thus far. Love it!
Thank you so much for playing and for the feedback! Yeah, I agree, there are some level design flaws that still need work.
Extremely well done. I love the style, plenty of juice, and attention to detail. My only nit would be to make motion a bit smoother as there is almost zero time to respond to an incoming attack. Maybe add a difficulty mode for the less abled of us :D.
Thanks a lot for playing! I was thinking of adding a baby mode 😂
Amazing entry bro really well rounded project .
Thanks!
Easily one of my favorites! I love everything about it—the art is great, and the visual and audio feedback are satisfying. The mechanics are easy to learn but hard to master. The only complaint I have is that the input feels a bit delayed
Thanks a lot! I’m really glad you liked it. I tried my best to make the movement as smooth as possible, but when I aimed for more precision, the character started glitching, going through walls and teleporting. Maybe if I had more time to master it! 😅
Its Good Idea But I Can't Escape It :<
Oh no! :( That darn boss keeps throwing bombs!