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Apsynthic

171
Posts
2
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2
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A member registered Jul 18, 2024 · View creator page →

Creator of

Recent community posts

I wanted the speed to be slow to give a feeling of helplessness but with not much to do it might 've felt tedious.
I really glad you liked the atmosphere, I'll note down adding fall damage and somehow squeezing an end page in the next games I make.
Thanks a lot for playing our game and giving feedback.

P.S: You do have good timing skills.

I like the game concept, the chaos that comes from maintaining both dimensions is pretty fun.
The game the gets overwhelming pretty fast.
Slower pace, different bullet types or the ability to buy different towers so they shoot when you're not in that dimension could be fun to add.

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Thank you!!!
Unfortunately, there's no ending screen.
I agree, the art and animation were really well done.
I was lucky to have Pouleart in my team. 
I am glad that you liked our game.

Cool game, should play it in multiplayer to get a better idea.
If you're still planning to group people and time permits I'll join.

Fun game, I like the transition sound.

Unique take on the concept.
Gameplay was short but fun.

The puzzles were really fun to solve.
It has a nice aesthetic and the knight's legs are very cute.
Nice game.

The puzzles were very fun to solve.
I was seeing your progress in the discord, It's nice to see the finalized version.
Great game.

It's pity to go through such a journey just to find out father has embarked on a great mission to get milk.
Even though it may be  impossible I will strive to make  a game that can  give you the same experience as this.

Seriously speaking, I'm really happy you that found our game to be enjoyable.

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The game perfectly encapsulates an eerie and mysterious feeling.
It makes me want to dig in and explore the mysteries of the world you built.
The transition between dimensions are also very smooth.
I had a lot of fun playing your game.

Try going to the top most floor, you'll figure it out from there.

The difficulty was due to a mistake in my part, I apologize for that.
I'm glad that you played and liked our game.

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Thank you for playing our game.

Sorry about that , I made a mistake(fixed now) in the ghost speed.
Thank you for playing our game.

I used the 'MoveTowards' function. 
Which I'm now noticing is not independent of frame rate.
I can't believe I made such a rookie mistake.
Thanks a lot for pointing that out.

I like the implementation of the concept.
It was pretty fun trying different methods to win.

Love the concept.
The walking sounds is a bit off.
Other than than that I really liked the game, will definitely play again if you make more levels.

The narrations is good.
When timer goes to zero the movement became laggy for a few seconds.
It's fun game.

I really liked the gameplay and sound system.
Really fits the concept very well.
It's a very fun game.
The final screen was pretty funny as well. :)

You should try adding a coyote jump delay.
The sound system was good.
Took me a long time to get past the wall jump with 3 enemies.
I had fun.

That makes sense,
Mine is an intel i5 with UHD 620 and 8gb ram
I appreciate your help.

Yeah, I changed all of graphic settings. My laptop is just in it's final days..
I'll note down this game and definitely play it once I have  access to a better one.

The intro sequence was nice but when after that the game looks like this for me.
Is this a bug or just my laptop not able to render it?. (I can still interact with stuff.)

Unfortunately, the graphics were too much for my laptop, so I wasn't able to play much.
The aim dot was a bit too small for me,
Otherwise, I really like the game till what I've played.

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Thank you for playing the game.
'm glad that you liked the lighting it's my first time trying it out..

I thought the game was too small for a checkpoint but keeping one at the factory would've been  better.
Thanks for the feedback.

Fun  game.
Once the max timer gets to 2 it becomes really hard.
I remember your slingshot game, nice to see you here.

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Interesting premise and good soundtrack.
Hope to see more.

After meeting  the person in the 3rd scene the game gets stuck.
The game vibe is really good and lighting is nice.
I'll check it out once the bugs are fixed.

The neon style of the game looks very cool.
Gameplay took some time to get better at.
I had fun playing the game.

The nudging mechanic and the the pixel art is done nicely.
The order of  numbers were a bit confusing.
I really liked  TV animation it was my favorite part
Great game.

Game looks really amazing.
I would love to see more in the future.

I found a small bug - clicking the reactor multiple times  spawns multiple thank you;
The pixel animation and sound design is good.
If you add some interaction and secrets could elevate the game.
Nice game.

True, adding something like lights would make the game look better.
Thank you for playing our game,

I'll have to look into the invincible enemy and fix it.
Once you find out how to deal with the bosses, they become pretty easy.
Thanks for playing our game and giving feedback.

Cool,
These are some thoughts I had/ things I noticed,
-> Monocle is extremely overpowered in the late game when you'll definitely have a lot of coins. My score was 180,000 at 60 min when I got monocle after which  I crossed 6 mill at 120 min.
-> The chance to heal health on damage (band-aid) and  reduced damage (bible) feels like an inferior version of the block damage (shield). The shield has the best effect (apart from the gold rarity) but has the lowest rarity.
->  The heal on hit (blood)doesn't make much sense when heal on kill (one of the cards) exists since the only pegs that can't be killed in one shot are the ones that damage you. Same goes with heal on crit and block (the other cards) feels inferior to heal on kill.
-> A bug I found, if  you have heal on hit and you're in the chest or hand your health still goes up. (Technically it's possible to wait until your health full and then continue with the game)
->  I never really got good at controlling the ball, so a power up that reduces bounce/gives more control to the player might be an idea.
-> Summon on damage doesn't make much sense .
-> Money doesn't have much use in the late game apart from score.

Thank you for playing.
Ammo is unlimited :)

So, I was checking out if it's possible to become invincible.
Guess I was right, lol.
Since I'll have to quit, I don't think it'll be on the leaderboard. Welp, it was a good play

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The invincible enemy is a black circle.
I think you were battling one of the bosses.
The bosses can be pretty confusing to fight, I should've designed it better.
Sorry about that.
Otherwise, thanks for playing the game and giving  feedback.