I wanted the speed to be slow to give a feeling of helplessness but with not much to do it might 've felt tedious.
I really glad you liked the atmosphere, I'll note down adding fall damage and somehow squeezing an end page in the next games I make.
Thanks a lot for playing our game and giving feedback.
P.S: You do have good timing skills.
Apsynthic
Creator of
Recent community posts
Cool,
These are some thoughts I had/ things I noticed,
-> Monocle is extremely overpowered in the late game when you'll definitely have a lot of coins. My score was 180,000 at 60 min when I got monocle after which I crossed 6 mill at 120 min.
-> The chance to heal health on damage (band-aid) and reduced damage (bible) feels like an inferior version of the block damage (shield). The shield has the best effect (apart from the gold rarity) but has the lowest rarity.
-> The heal on hit (blood)doesn't make much sense when heal on kill (one of the cards) exists since the only pegs that can't be killed in one shot are the ones that damage you. Same goes with heal on crit and block (the other cards) feels inferior to heal on kill.
-> A bug I found, if you have heal on hit and you're in the chest or hand your health still goes up. (Technically it's possible to wait until your health full and then continue with the game)
-> I never really got good at controlling the ball, so a power up that reduces bounce/gives more control to the player might be an idea.
-> Summon on damage doesn't make much sense .
-> Money doesn't have much use in the late game apart from score.