This is better then I thought it would be, the puzzles are mostly thought out and a bit tough but fair (Minus the 2nd level that starts with 7) I collecting the countdown is pretty unique honestly and I do like how the character controls, but must ask, why is S used to wall cling??? A/D are right there and I don't think it would have been too hard to make it work with that, yeah I shouldn't be talking because I make weird choices with keyboard controls in the games I have made but this is the weirdest choice I've seen for a button used that kind of move in any game I have played. regardless of my mini rant you did a good job with the game, only complaint is lack of music and a difficulty spike in the later half of the game
Play game
Catch the Countdown!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #92 | 3.143 | 3.545 |
Creativity | #105 | 3.223 | 3.636 |
Gameplay | #109 | 3.143 | 3.545 |
Overall | #127 | 2.901 | 3.273 |
Art | #130 | 2.820 | 3.182 |
Music | #161 | 2.176 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.