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Criteria | Rank | Score* | Raw Score |
Theme | #114 | 2.929 | 4.143 |
Art | #161 | 2.525 | 3.571 |
Gameplay | #170 | 2.525 | 3.571 |
Overall | #173 | 2.445 | 3.457 |
Creativity | #186 | 2.525 | 3.571 |
Music | #207 | 1.717 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'll start off with this, having the 2 and 3 enemies split up once killed is a pretty cool way of implementing the theme into your game, I like the ghost trail the player makes when moving, it runs a bit slow on my computer but not unbearably slow, the lack any sound and auto fire is sad though, overall this is pretty good!
Hey! I like the how to implemented the theme! Nice!
I very much liked the execution of the theme in this game. Very cool!
It's a pity that there was little time for implementation, especially the art component. The idea of game mechanics is quite simple and clear, suitable for the topic
Good concept and good implementation! (and a reminder that I need a graphics card.) I love that the numbers had a little more personality than just being numbers. Aiming and moving could feel nicer if the player continued turning until it faced the direction I moved in, rather than needing to move toward the enemies to face and shoot them.
cool game!