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Kapital_Knight

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A member registered Jul 30, 2023 · View creator page →

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Awesome game juice, koyote time (I think, or something like that), and levels! You even had a timer, nice. Thanks for making the physics go a little slower when you grow and only use one jump.

I love arcade style game jam entries piano music, so that was refreshing! Also cool to see a total turnaround that worked out in the end.

I like the story and art. I think 2D was my favorite, gameplay-wise. I couldn't beat 1D, but I love that you figured out how to make a 1D platformer

Pretty impressive for 3 days, I definitely didn't expect a fighting game! I liked the visuals that you added especially

Oh cool! I made mine in 2 days too 'cause I couldn't work on it the last day. Based on both of our games, menus and instructions are all day #3 items. Good second game

That's a really cool speed runner-ish game! Especially since it gives me the chance to breathe. I thought the mechanics and goal made sense. Unfortunately I didn't make it past level 2 (my computer lacks the Unreal graphical power), but playing was worth it anyways.

Thanks! I'll work a bit more on the color implementation and explanation. Right now, they don't do much.

Thanks! Also, very good question. It did change something, but the fact that you asked tells me I need to be clearer with my design, so I appreciate it. 

Very good idea, I should do that! I agree with your point, that's how I wanted most of the puzzles to work.

Thanks! Based on your game (which I totally want to play now) you have a good eye for art, so I’ll add some

Thanks! That was the main focus of the jam the first two days. 

Fun gameplay, and great story for the theme. Also thank you for letting me hold down the mouse button instead of spam clicking.

Also, I'm giving extra art points because the runway lines up perfectly to cut the square and circle holes exactly in half.

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Cool game! I love how the player shape and particles are in the same place so I have to mentally ignore the incorrect color. If the cue was at the top of the screen, it might've been to easy. The difficulty and scoring kept me saying "just one more time." High score: 256! There is a bug if you die on the first wall, but reloading fixes it pretty quickly.

By the way, did you make the music or find it? It compliments the game well. 

Such an awesome game from a 72 hour jam! From design, to art, to the sound, to the fact that there's an easter egg. My only criticism would be to make different shapes a little more visually distinct since the game is so fast paced and all of the characters have several square-looking sides and a little bit of blue and yellow on them. Love the simple controls and team aspect by the way.

I found it, and it was the most energetic I've seen in IcoJam yet! I have to imagine it was inspired by a bug or something. Awesome game too.

Good concept and good implementation! (and a reminder that I need a graphics card.) I love that the numbers had a little more personality than just being numbers. Aiming and moving could feel nicer if the player continued turning until it faced the direction I moved in, rather than needing to move toward the enemies to face and shoot them. 

Thanks for sticking with it to figure out the game. I’ll definitely add a tutorial, as that lack seems to be the biggest contributor of difficulty. We’re one of the other levels after that easier?

Thanks! I’ll look into different aiming mechanisms. After the jam, this might become a full game, so feedback on details are appreciated

Thanks, Im considering working on it after the Jam so I appreciate the encouragement.  Player communication  was definitely the biggest lack, so I’ll start with that

thanks for the feedback. I thought of the first two levels as a tutorial, but I did open it up too quickly after that. Will definitely add one after the jam

Overall a solid game. The difficulty seemed just right to motivate me until I won. I love that healing items don't despawn, that way I got to decide when it's worth it to use right now or later (and it tested my spatial memory). The rooms themselves could have more variety in them, whether it be enemy or layout. I ended up just circling the room every time, which still left good difficulty, but not strategy.

 Awesome job.

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Sure thing! The design looks good, I look forward to playing it.

My laser puzzler: https://kapital-knight.itch.io/blue-green-red

Thanks for the feedback! I wanted to add sound and a different previsualization, but I didn't consider that the level transitions would be confusing.

Good take on the theme, and just the right difficulty for a game jam. The enemies even had 3 hit points to fit 3..2..1..! Pressing a button repeatedly was a little unpleasant though. Nice job overall