Awesome game juice, koyote time (I think, or something like that), and levels! You even had a timer, nice. Thanks for making the physics go a little slower when you grow and only use one jump.
Kapital_Knight
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Cool game! I love how the player shape and particles are in the same place so I have to mentally ignore the incorrect color. If the cue was at the top of the screen, it might've been to easy. The difficulty and scoring kept me saying "just one more time." High score: 256! There is a bug if you die on the first wall, but reloading fixes it pretty quickly.
By the way, did you make the music or find it? It compliments the game well.
Such an awesome game from a 72 hour jam! From design, to art, to the sound, to the fact that there's an easter egg. My only criticism would be to make different shapes a little more visually distinct since the game is so fast paced and all of the characters have several square-looking sides and a little bit of blue and yellow on them. Love the simple controls and team aspect by the way.
Good concept and good implementation! (and a reminder that I need a graphics card.) I love that the numbers had a little more personality than just being numbers. Aiming and moving could feel nicer if the player continued turning until it faced the direction I moved in, rather than needing to move toward the enemies to face and shoot them.
Overall a solid game. The difficulty seemed just right to motivate me until I won. I love that healing items don't despawn, that way I got to decide when it's worth it to use right now or later (and it tested my spatial memory). The rooms themselves could have more variety in them, whether it be enemy or layout. I ended up just circling the room every time, which still left good difficulty, but not strategy.
Awesome job.
Sure thing! The design looks good, I look forward to playing it.
My laser puzzler: https://kapital-knight.itch.io/blue-green-red