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Blue... Green.. Red.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #43 | 3.750 | 3.750 |
Theme | #77 | 3.250 | 3.250 |
Gameplay | #92 | 3.250 | 3.250 |
Overall | #138 | 2.825 | 2.825 |
Art | #157 | 2.563 | 2.563 |
Music | #237 | 1.313 | 1.313 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a very cool idea and executed well! The color reflection mirrors was a cool mechanic, especially when you would bounce it off a colored mirror and the resulting laser would only have the colors of that mirror. It felt like the levels were in the wrong order, though. Levels 1 & 2 were obviously tutorials and did a good job introducing the concepts, but then level 3 was way tougher than levels 4 & 5.
You asked for feedback on how to make the target destruction better, I'd say a short windup animation where the mirror pulses, then have it flash and explode into the same particle effect as when the laser reflects. I also have an idea for how to expand this idea if you wanted to continue it. How about instead of losing a color every round so it's always white-yellow-red, you have X number of lasers per level shown in a corner of the HUD, so maybe you could have a level where you need 5 lasers or one where the order is blue-blue-green or something. You could even give the player extra lasers and have using less than the total correspond to a star amount if you wanted to make this a mobile game or something. (I personally don't like those kinds of games with the 3 star ranking system, but the idea just popped into my head.) All in all, this is pretty great and you could make something really awesome out of the concept.
I love the fact you used a laser that reflects to damage other "mirrors" colors felt a bit confusing like what were they there for ? but other than that I always love me a puzzle that can end satsifyingly if I just aim right!
Thanks! I'll work a bit more on the color implementation and explanation. Right now, they don't do much.
Cool physics based puzzle. I finished it but I gotta say I didn't really understand the purpose of the colours. Was it just for visuals or did it change something? Either way good game :D
Thanks! Also, very good question. It did change something, but the fact that you asked tells me I need to be clearer with my design, so I appreciate it.
Nice mechanic, I think the puzzles would be a little more approachable if the reflect tangent was always at centre of the mirror. I know physically that doesn't make sense, but I think the beauty of this type of puzzle is finding out the order of mirrors to hit rather than having the skill/precision to hit the mirrors in order and the right point.
But I thought the ga e was overall very creative well done.
Very good idea, I should do that! I agree with your point, that's how I wanted most of the puzzles to work.
Rather good puzzle game! The art needs a bit of work but all in all, Well Done!
Thanks! Based on your game (which I totally want to play now) you have a good eye for art, so I’ll add some
Nice game mechanic you've created. Nice!
Thanks! That was the main focus of the jam the first two days.
It's a nice and unique concept, a bit lacking when it comes to audio, but it's a fun idea.
Maybe a in depth tutorial would be helpful, I got through the first 2 level thinking i understood what was happening but had not idea on how to get past lvl 3.
thanks for the feedback. I thought of the first two levels as a tutorial, but I did open it up too quickly after that. Will definitely add one after the jam
I really like the idea of this game! I would add an explanation in the game instead of in the description because I only read it after playing (and completing it with trial and error) and working with RGB colors reflecting different laser colors is cool but I didn't realize that at first. I liked the particle effects of the laser. Great submission.
Thanks for sticking with it to figure out the game. I’ll definitely add a tutorial, as that lack seems to be the biggest contributor of difficulty. We’re one of the other levels after that easier?
After I figured some of those things out, all the levels were good.
Really liked the puzzle and the concept, great game to develop further, and maybe add a tutorial at the start
Thanks, Im considering working on it after the Jam so I appreciate the encouragement. Player communication was definitely the biggest lack, so I’ll start with that
Very fun game. It is a bit challenging at times, especially in the 3rd stage when you have to position yourself properly. But overall good job! Would love to see a finished version with sounds and aiming like the one you have when you play mobile pool games.
Thanks! I’ll look into different aiming mechanisms. After the jam, this might become a full game, so feedback on details are appreciated
Incredible game ! The idea is really great ! A bit sad there is no sound, imagine if this lazer goes brrr. Also, maybe do something else for the previsualisation of the laser, at the start I thought I was using a tiny amount of it. And when you achieve a level, add a Well Done, the first time I thought I lost and should redo it. Anyway, good job and keep going !
Thanks for the feedback! I wanted to add sound and a different previsualization, but I didn't consider that the level transitions would be confusing.