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A jam submission

NuisanceView game page

A short story. A cave's waters challenge you with yourself.
Submitted by Blawnode (@blawnode), MissClockwork (@MissClockwork98), W4ckyYL — 6 hours, 27 minutes before the deadline
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Nuisance's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.0004.000
Music / Sound Design#33.7503.750
Overall#73.4003.400
Fun#132.7502.750
Concept#153.1003.100

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

It's a fun game. Like NIls menstioned I didn't notice easily that an object was interactable. I do feel like the story has some more depth than it does on the surface but I'm not really the best at getting those haha

Developer

TY TY!

It has some depth, but probably not too much. All I can say is that the ending is meaningful.

Submitted(+1)

Very nice to see multiple people doing voice acting, and the graphical universe is very good ! I know you only had one week, but maybe some level adjustments between music and voices could have been very good, I wanted to hear the music more, but if I put the volume higher, voices would blast me ! I think the music stopped when there was dialogs, maybe it could have continued (obviously best thing would be some high pass filter, or removing instruments conflicting with the voice spectral content when there's dialog, but in one week that's too much details).
Another small audio detail : the jump sound is maybe a bit too "early gaming" for a game with background parralax and voice acting ? when I was playing, I found the jump sound too 8-bit and low, it felt like it would be more a "fall on ground" sound too, I think in this case, no jump sound, or something more like in Super Mario would be a bit more appropriate (just my personal taste though)
Not sure what to think about the minuscule creatures you can interact with, the idea is cool, but maybe there could be some hint for the player ? almost missed that ! Like at first encounter, the game could zoom on it, or maybe the dialog makes it explicit like "what ? you don't see me ? I'm up there ! behind you ! in the tree ! why are you squinting your eyes ? I'm not THAT small" or something

Developer(+1)

Haha, the jump SFX was originally named something like "hit01", so you are right on the money hahaha
Generated a quick sound with jsfxr, and called it a day, for the sake of progress.

Audio settings were planned, but the game was rushed and not developed enough truthfully.

And the lil' creatures? (The Captains!) The ones that are not on a wheelchair were meant to jump up and down as they spoke.
Other than that, I agree, it's super difficult to notice, and the dialogue doesn't make it clear enough.
I'll have this mentally noted for whatever's next :p

Thanks much for the compliments and feedback!! :D

Submitted(+1)

I like the idea for the game and the voice acting was good, also nice art.

Developer(+1)

Aye, thank you so much!!

Submitted

NP (:

Submitted(+1)

The graphics, music and voice acting of your game are really cool. 

Developer

TY TY!!

Submitted(+1)

help bro ı am stuck(REALY NİCe voive act and graph?

Developer

Hahaha I accidentally missed one softlock, mb

Thank you!

Submitted(+1)

Awesome game! Really love the voice acting and design! 

Wanted to let you know there is one jump (I think it's midway through the game? It's right after you talk to the green bird for the second time) where I fell and got stuck in the hole between two pillars/jumps.

Very cute idea, esp. love the little green bird.

Developer

This one slipped by haha, thought I took care of all of the softlocks.

Thanks much for letting me know!!

And ofc, thanks for the compliments :p

Submitted(+1)

Wow, voice acting :O pretty good, too

Developer(+1)

Thank you, thank you!

I personally hope to improve (Clone VA), but I'm glad still!