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A jam submission

Afterlife OdysseyView game page

IGU Winter Jam Submission
Submitted by Trashcan — 8 hours, 19 minutes before the deadline
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Afterlife Odyssey's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13.3333.333
Graphics#14.6674.667
Music / Sound Design#14.0004.000
Overall#13.9173.917
Concept#43.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

You're the winner of the IGU Winter Jam. Do you have a Twitter or Discord account so I can reach out to you and gift you an Itch.io game of your choosing?

Developer(+1)

Thanks so much! My discord is Trashcan#1605. I suppose I'll look for a nice little game to pick :)

Host(+1)

Just added you on Discord.

Submitted(+1)

Oh boy, this was a treat!
Needless to say, this is HUGE. The artist/s did amazingly, as did the programmer/s. It's great for only 3 developers!

The story was solid, even though it was inevitably very short.

The bold choice of including a narrative or dialogue is always impressive for me in game jams, and you pulled that off nicely.

The biggest plus is definitely the graphics. The amount of content in terms of worldbuilding is MASSIVE! Bravo, artist/s.

Developer(+1)

Thank you so much for playing and for the compliments! Me and my girlfriend worked on it together. Your compliment on world-building makes me really happy because that's what I set out to do with this jam. I do wish I added more to the story, but writing good dialogue took a decent chunk of the time already. 

Submitted(+1)

Hey would you look at that, I managed to go through it without having a panic attack from the subject matter x)


I can say firt of all that I really do recognize your style and your approach to game design that I could see when I played your other games. What I regret in it is that since there is not much gameplay in favor of dialogues, the gameplay doesnt really mean much in the game (which is why I put 3 stars on "fun"). It would have been cool to think about it a bit more, at least make the skeleton body and/or key a bit harder to find, for example. The key feels more like something to stall for time a bit than a final achievement (Because it's just right there on the ground). Maybe if the interactions with the other people could have been about mutual help ? You helping them with their woes and their stories giving you a small piece of your past. It's just a suggestion, of course. It could have gone many ways.


That's my only problem with the game, though. It's very interesting what you did there and you managed to master your ambience perfectly, both visual and sound-wise. It is very impressing !

Developer

Thank you for the review! I completely agree about the gameplay point. I'm actually retroactivity working on the game a little more and I want to make the key bit a little more of a puzzle instead of a stall. Thank you for the suggestions and compliments!

Developer

Omg I'm so dumb. I edited the project and tried to upload a new file but didn't realize I can't because of the voting period. I'm just gonna put a google drive link.