Hey would you look at that, I managed to go through it without having a panic attack from the subject matter x)
I can say firt of all that I really do recognize your style and your approach to game design that I could see when I played your other games. What I regret in it is that since there is not much gameplay in favor of dialogues, the gameplay doesnt really mean much in the game (which is why I put 3 stars on "fun"). It would have been cool to think about it a bit more, at least make the skeleton body and/or key a bit harder to find, for example. The key feels more like something to stall for time a bit than a final achievement (Because it's just right there on the ground). Maybe if the interactions with the other people could have been about mutual help ? You helping them with their woes and their stories giving you a small piece of your past. It's just a suggestion, of course. It could have gone many ways.
That's my only problem with the game, though. It's very interesting what you did there and you managed to master your ambience perfectly, both visual and sound-wise. It is very impressing !