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nemo_dev

22
Posts
18
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10
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A member registered Jan 10, 2021 · View creator page →

Creator of

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I love the option to double dip the perks and get 2 upgrades and 2 nerfs. The gameplay is a nice challenge and there are a good variety of upgrades/nerfs. The palette & character art fit the ice cream vibe well.

but Mint Chip did nothing wrong! #TeamMintChip

I love the use of the 3-D Space for this game. The alchemy lab is really well put together. I like that everything is apart of the environment rather than in menus. ( This game would play well in VR! )
The gameplay is fun and rewarding, especially once you start to remember the effects of some ingredients and where they are located. Love the stories told through the orders!

Fantastic game overall!!

Really fun and aesthetic game! I love the monochrome purple vibes. The core game mechanics are unique and suspenseful, and the dialog brings everything together.

It would be fun to play a physical version of this game (with something less poisons haha.)

Super polished game! The shooting is very juicy, and the bullets hitting the enemies have a nice crunch. The lighting is really well done. I also like how the camera shifts ahead in the direction the player is aiming. It helps with shooting, and adds a really nice 'Umph' to turning. (if that makes sense haha) The flavor text/lore in the [how to play] section is a great touch!

I had a great time playing this. I love the 2-phase game play. The first phase game enough time to explore and prepare at my own pace, and the second phase still turned into a frantic rush to kill the zombies. The ominous glow of the red markers on the tombs, the music, and the lighting really set the ominous/undead mood. The lore at the beginning is a great touch.

Really enjoyable game. I LOVE the dynamic music. The dash mechanic made me feel like a nimble thief.

Really fun game with lots of systems that work well together! The calming music really fits the idea of being a bee and visiting flowers. The lore/puns are a nice touch! I also really like the bees swarming/attack mechanics.

I love the aesthetic of this game! the hand-drawn black-and-white art really fits the vibe of the voiceover. I was not at all expecting to be thrown out of the plane.

The core gameplay is really fun. With some more levels, art, and audio, this would make a great full game! I was surprised with how well the claw functions i.e. the ball never phased out of the claw or anything. Unity physics can be hard to tame. I also really like how the camera shifts between the two areas.

Thank you for the feedback! I made sure to get to 18 levels since there are 18 holes in a golf game. (pro-builder go brrrrrrrrr) And yes, the game is definitely geared toward controller, though I wish I spent more time making keyboard and mouse a better experience.

Thank you for the feedback! I do wish I spent more time tweaking the mouse and keyboard controls.

Thank you for the feedback! I put many hours into Monkey Ball and Marble Blast, so I found it difficult to accurately judge the difficulty of some of the levels.

Thank you for the feedback! It's definitely in need of a sensitivity control slider.

Thank you for the feedback!

Really fun game! really satisfying to spray down enemies after a bunch of upgrades. 

Great Idea for the dice theme. The art is spectacular!

I love the Lighting and Particle effects! fun game!

Love the art and animations!

Love the game! The sounds are very satisfying.

Addicting! Great concept!! I love the color choice and sprite work.

Thanks for playing! I have an updated version of the game on the pico-8 BBS that adds in a predictive camera that goes ahead of the player:

https://www.lexaloffle.com/bbs/?pid=112019#p

I am waiting until the ratings are done before updating the itch page because I worked on it outside of the jam time.

(1 edit)

Thank you!

The musician is not part of my team. @gruber_music releases free to use pico-8 music albums. The track used is "nostalgia" from his first music pack: https://www.lexaloffle.com/bbs/?tid=29008

 I only modified it slightly in code to have the bass layer play in the menu and have the second layer added without interruption when the game is started.