Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Black & Balls: Improved EditionView game page

Click the cir- BALLS (I swer this isn't osu)
Submitted by Gay do Cimiteriu — 1 day, 21 hours before the deadline
Add to collection

Play game

Black & Balls: Improved Edition's itch.io page

Results

CriteriaRankScore*Raw Score
User Interface (UI/UX)#63.3333.333
Audio#93.3333.333
Fun#103.0003.000
Overall#122.5002.500
Graphics#122.8332.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://gaydocimiteriu.itch.io/black-balls-improved-edition/devlog/480835/my-improvements-the-devlog

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Neat clicker. I think the purpose of this game was to center your circle on the little white circle inside the black circle? I had a (glitch?) where it would not work even if I did and every subsequent click would always be a miss even if I hit. 

Submitted

I feel like the game senses is there, it has a good feel to it, and the art direction is great, the menu's are clean and easy to follow. As for the gameplay, the thing that got to me, is that it got repetitive and didn't have an exact ending point, it should have had various levels so the player would feel more axcited. 

(3 edits) (+1)

Reached up to 210 and more. I guess "surprise" is nothing implemented yet. 

If you enter the Settings menu while playing the game, it restarts.

The game seems endless like Tetris but has no states to determine when you should get a "Game Over". 

I would like to suggest a some kind of "Healthbar" which reduces on Miss and regains slowly after some consecutive successful clicks. With this, you will be able to actually lose a game, make a challenge for the player to get high scores before Game Over, and encourage to reach the top of leaderboard.

And lastly, the game speed reaches MAX very fast, so it would be great if you reduce the tempo a bit.

Thank You for your hard work!

Developer

I wish I'd have implemented the helathbar, it was in my notes, but i think i interpreted the jam idea to its core and didn't make anything really new.

The settings menu was something i forgot to fix when making the final build, since i used it a lot for bug fixing.

I'll probably add more things to this project when i'm less busy with life stuff, bc i really like working at this game

and the surprise was a rick roll lmao, just forgot to added, kind happy that i did forgot lol

Submitted(+1)

I admit I was never a big fan of clicker games, but I can definitely see why you chose to use this game for trying out Godot. It's fairly simple gameplay wise, but it does have some nice little sounds for clicking at the right or wrong time, and can get pretty challenging once you hit max speed.

I never got any higher than 40 so I didn't see the surprise whatever it was. And I did find there were a couple times that it seemed like my click should have registered as correct but didn't. I don't know if there was a specific part of the circles I'm supposed to click on or if they need to be clicked exactly when the ring overlaps with the white rim of the ball.

The music was kinda fun but imo became annoying after a little bit.

Developer(+1)

if u are curious, the "surprise" was going to be just a rickroll, and I even forgot to added it into the game lmao, in some wierd way im happy i did, it would be a really bad thing to get at the end lol.

All the musics and sounds where created by me, and im not musician (i dont even think im a good artist lol) thats why the musics get really annoying after 3 loops.

thx for playing (quoting cookie clicker creator) "the stupidest game of all time" lol