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Three Lock Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals(Graphics) | #20 | 2.309 | 4.000 |
Fun | #22 | 1.732 | 3.000 |
User Interface (UI/UX) | #23 | 1.732 | 3.000 |
Sound/Audio | #24 | 1.155 | 2.000 |
Overall | #28 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://desert-coalition.itch.io/three-locks/devlog/744715/jun-6th-img-jam-weapon-icons
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Comments
even with the tutorial, i found this game very confusing. what is locking? how can i tell if an enemy is dead? i thought they were dead but then one seemed to kill one of my characters? i entered my first combat and thought i downed all the enemies but i can't leave... looking at the codex, i think you're introducing too many ideas too quickly.
aside from that, i think there's a lot of good parts to the game. i really like the interface for moving and attacking. i think the map exploration is cool (although it might show too much at a time). the art and animations are fun. i think with some more polish and playtesting, this could be really great !!
The interface is confusing and the tutorial isn't really a tutorial. I didn't understand what to do it didn't tell me much. I couldn't even kill all of the enemies in the tutorial since one of them is unreachable.
Did some write up for the tutorial.
I like the battle system, makes me feel like playing Into the Breach.
there are kinda confusing explanation and a very complex UI
like this, that took me a whiiiile to understand and I am not sure I did ... ribcage brittle rating ... wat? lmao
Your skeletons can equip different rib-cages for difference resistances at a machine shop. Some ribs are more vulnerable than others.