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A jam submission

Three Lock TacticsView game page

A tactical game based on three "locks".
Submitted by Desert Coalition — 4 days, 23 hours before the deadline
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Three Lock Tactics's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals(Graphics)#202.3094.000
Fun#221.7323.000
User Interface (UI/UX)#231.7323.000
Sound/Audio#241.1552.000
Overall#281.1552.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

DevLog Link
https://desert-coalition.itch.io/three-locks/devlog/744715/jun-6th-img-jam-weapon-icons

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Comments

Submitted

even with the tutorial, i found this game very confusing. what is locking? how can i tell if an enemy is dead? i thought they were dead but then one seemed to kill one of my characters? i entered my first combat and thought i downed all the enemies but i can't leave... looking at the codex, i think you're introducing too many ideas too quickly.

aside from that, i think there's a lot of good parts to the game. i really like the interface for moving and attacking. i think the map exploration is cool (although it might  show too much at a time). the art and animations are fun. i think with some more polish and playtesting, this could be really great !!

Submitted

The interface is confusing and the tutorial isn't really a tutorial. I didn't understand what to do it didn't tell me much. I couldn't even kill all of the enemies in the tutorial since one of them is unreachable. 

Developer

Did some write up for the tutorial.



Submitted (1 edit)

I like the battle system, makes me feel like playing Into the Breach.

there are kinda confusing explanation and a very complex UI

like this, that took me a whiiiile to understand and I am not sure I did ... ribcage brittle rating  ... wat? lmao


Developer

Your skeletons can equip different rib-cages for difference resistances at a machine shop. Some ribs are more vulnerable than others.