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quality dreams, reasonably priced's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals(Graphics) | #5 | 4.000 | 4.000 |
Sound/Audio | #7 | 3.500 | 3.500 |
Overall | #9 | 3.500 | 3.500 |
User Interface (UI/UX) | #10 | 3.250 | 3.250 |
Fun | #14 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://zorkie.itch.io/qdrp/devlog/744918/update-2
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Comments
So, I'm not a huge fan of visual novels. Usually clicking through dialogue feels really tedious to me and there is often a lot of dialogue that seems unnecessary on top of it that doesn't help either. But I played through all of this and never felt any of those feelings at all, that was fantastic! I think what helps is how much your game is a back-and-forth between the player and the customer, with lots of options to choose. It really made me feel like my actions had meaningful consequences and I was constantly paying attention to every little detail in case it would reveal the best answer. The art is great too with the music really setting a perfect tone in the background. The addition of a returning customer to talk with you between sessions was unexpected but really helps sell the whole setting on top of that, so it really dragged me in and frankly I was a bit sad when it was over because of that.
The only real feedback I would give is that the UI itself looks a bit plain, a border around the dialogue box and a slightly more off-white background might make it a bit better but that's really nit picking and I only came to that by trying to think long and hard about what sort of feedback I could give. Honestly, really fantastic game so thank you for making it! (For the record, I recommended first and did not recommend second)
thank you so much for the feedback!!
we're trying to create a really responsive experience and i'm so happy that came across!
a brand new UI for the textbox will be coming in our next update, so glad to hear we're prioritizing well haha
we'll also be releasing more scenes with new clients, returning clients, and coworkers as we go on, so if you're interesting in revisiting the world, there will be more to play :)
I'll definitely be keeping an eye out for new updates! Sounds like you're definitely heading in the right direction with it :)
Played through to the end. Really liked the overall feel of the game. The characters were detailed well, the artwork is good, and the music is pleasant. The changes in character expression and pose at key moments was well done. The main character is very much relatable, and the backstory sets a good motivation. You've also done well to setup the tension between earning money and recommending a procedure wrongly.
From a gameplay point of view, I concur with the review below. What actually happens in the game if you suggest a procedure when it shouldn't? I liked the part where you talk to the client post the procedure (I spoke to Ocean). So maybe here's where something will happen if the client wasn't happy or they regretted it?
Overall this seems to be a good base to build upon. All the best!
Thank you very much for your feedback!
Your words affirm where we want to go with this project. And yes, we can get feedbacks and see the implication of our recommendation on the clients when they come back after several days. Please look forward to play QDRP again when all the characters are ready to meet you!
I didn't really understand this game. I was clicking random options and hoping for the best. I was just trying to make as much money as possible so I just recommend every procedure. If there is a negative consequence to that, it should say so.
thanks for the feedback! what you played is actually a few scenes from a much larger game that's planned.
making money isn't always a bad thing, it's more about how you treat people that is negative. characters will respond to you differently during conversations depending on how you speak with them -- this is how we show the consequences of your choices.
something the last scene, were ocean returned, was trying to show was that some decisions and interactions will have longer term consequences. how that scene plays out depends heavily on how your previous conversation went.
this is something that will be explored a lot more in the final version :)