Needs Improvement: I agree with the other suggestions - some interactions beforehand might connect the player more to the experience.
Successful: As someone else mentioned, I think having items disappear while I'm not looking at them is actually spookier than it happening while I'm looking at them. Either way, it's a terrifying effect, especially coupled with the music.
General: Lots of great suggestions from others on where you could take this, but as a prototype I think it's very effective.
This was a really interesting window into someone's mindset during the pandemic. It pretty faithfully shows how someone's mood will likely change, losing more and more things to either entertain them, keep them occupied or happy, or anything else to provide alleviation from the mental fog of quarantine. A solid piece! I really liked the scope of the game, it works well. Something I feel that could be improved is a little bit of interactivity maybe, just some small things to keep engaged with. Otherwise, I liked it a lot.
Hey Celeste! I thought this was a really cool prototype. I can definitely understand the emotions you were trying to convey with the game. The music really enhanced the experience. In a future version, I think you could extend the disappearing mechanic to a whole house and have long periods of times between disappearances, or have things disappear after being interacted with. Some more interesting textures would have also helped, but even without them I enjoyed the experience. Awesome work!!
Very artsy kind of game. I like how it's restricted to a single room. I can see what you were going for. Very isolating. It goes along well with the prompt. Nice work.
Celeste, I thought your game was really cool! I think the most impressive thing that stood out to me was all of your 3d models. I'm assuming they were all made in probuilder and I could really tell how much work and love was put into them. I also thought the atmosphere of your game achieved exactly what you were trying to. The very ominous music paired with objects in the room disappearing is very unsettling. I'd often find myself looking at one thing in the room, just checking it out, then turn around and finding another object gone! That was a pretty scary feeling. I think it'd be cool if the computer had a screen on it, maybe even be interactable, to simulate what all of us are limited to during quarantine. Perhaps the lighting in the scene could be pretty dark, and most of the light in the room comes from the computer screen. I was also thinking it might be impactful if when all the objects are gone, the walls start closing in. All that being said, your project is a really effective experience that really made me feel unsettled!
Comments
Remarkable: Great use of sound!
Needs Improvement: I agree with the other suggestions - some interactions beforehand might connect the player more to the experience.
Successful: As someone else mentioned, I think having items disappear while I'm not looking at them is actually spookier than it happening while I'm looking at them. Either way, it's a terrifying effect, especially coupled with the music.
General: Lots of great suggestions from others on where you could take this, but as a prototype I think it's very effective.
This was a really interesting window into someone's mindset during the pandemic. It pretty faithfully shows how someone's mood will likely change, losing more and more things to either entertain them, keep them occupied or happy, or anything else to provide alleviation from the mental fog of quarantine. A solid piece! I really liked the scope of the game, it works well. Something I feel that could be improved is a little bit of interactivity maybe, just some small things to keep engaged with. Otherwise, I liked it a lot.
Hey Celeste! I thought this was a really cool prototype. I can definitely understand the emotions you were trying to convey with the game. The music really enhanced the experience. In a future version, I think you could extend the disappearing mechanic to a whole house and have long periods of times between disappearances, or have things disappear after being interacted with. Some more interesting textures would have also helped, but even without them I enjoyed the experience. Awesome work!!
Very artsy kind of game. I like how it's restricted to a single room. I can see what you were going for. Very isolating. It goes along well with the prompt. Nice work.
Celeste, I thought your game was really cool! I think the most impressive thing that stood out to me was all of your 3d models. I'm assuming they were all made in probuilder and I could really tell how much work and love was put into them. I also thought the atmosphere of your game achieved exactly what you were trying to. The very ominous music paired with objects in the room disappearing is very unsettling. I'd often find myself looking at one thing in the room, just checking it out, then turn around and finding another object gone! That was a pretty scary feeling. I think it'd be cool if the computer had a screen on it, maybe even be interactable, to simulate what all of us are limited to during quarantine. Perhaps the lighting in the scene could be pretty dark, and most of the light in the room comes from the computer screen. I was also thinking it might be impactful if when all the objects are gone, the walls start closing in. All that being said, your project is a really effective experience that really made me feel unsettled!