Tom, you absolutely nailed the aesthetic of your game! It truly is remarkable how creepy you were able to make the atmosphere of your game. When I first started playing I felt like I was playing an actual indie horror game. The sound and level design are superb. However, the gameplay I feel is quite lacking. Your main mechanic just does not work. I understood the clues that I needed to pick up the cake and cross as keys but the game just would not let me no matter how much I tried. I had to look into your scripts because you didn't tell the player the controls in game, so I know that I am supposed to be able to pick these things up but it just doesn't work. This quickly became frustrating and makes the game impossible to beat. It truly is unfortunate because I can tell you put a lot of time into this project, but a little extra time spent on the gameplay could have improved the overall experience drastically. Like I said, the atmosphere is a huge success! I love all of the particle effects and assets you did to flesh out the level. I also like the teleporting between rooms instead of just making it all into one building. It really gave the game an other-worldly and creepy vibe. Truly expert level design. Something I didn't really like though was the flashlight, It felt really funky and just wouldn't work when you got close to objects. Overall, I really enjoyed exploring this creepy world you were able to create, but I wish I was able to actually complete the puzzle part of your game.