Remarkable: The completeness of the game loop design - the fact that you've got a "waves" system.
Needs Improvement: Objects and environment felt a little random (i.e. not the most believable environment). Also, it felt like it needed more sound effects to help the player locate the covid spheres. Not that it was "too hard", more that since you added the gun sound effect, it raises the level of expectation that this game world makes sounds and so other things should be making sounds also.
Successful: Even if the world is somewhat random, the threatening feeling of the enemies/waves definitely works.
I'm really impressed with how you implemented the rounds/levels. Not only is it a good tracker of how well the player is doing, but also is just a cool concept to include in a game like this. There are other ways to track player progress, such as a timer or a counter, but this is something we haven't worked with, so it's really cool to see something like this working like it does. The concept itself is very unique and refreshing. You would benefit from altering the speed of each of the COVIDS(?) and adding a little more feedback from the gun. A simple particle effect would go a long way. Being able to work the prompt this way is really impressive, and I think you did it really well. Overall this game is fun. The map is well designed and adds to the atmosphere, as do the fog and the flashlight. I feel like there's a lot of potential in this!
Love the zombies references. Very clever. I showed this to a few my my friends they thought it was hilarious. It's also coded really well and it's a lot if fun to play. Nice work.
Comments
Remarkable: The completeness of the game loop design - the fact that you've got a "waves" system.
Needs Improvement: Objects and environment felt a little random (i.e. not the most believable environment). Also, it felt like it needed more sound effects to help the player locate the covid spheres. Not that it was "too hard", more that since you added the gun sound effect, it raises the level of expectation that this game world makes sounds and so other things should be making sounds also.
Successful: Even if the world is somewhat random, the threatening feeling of the enemies/waves definitely works.
I'm really impressed with how you implemented the rounds/levels. Not only is it a good tracker of how well the player is doing, but also is just a cool concept to include in a game like this. There are other ways to track player progress, such as a timer or a counter, but this is something we haven't worked with, so it's really cool to see something like this working like it does. The concept itself is very unique and refreshing. You would benefit from altering the speed of each of the COVIDS(?) and adding a little more feedback from the gun. A simple particle effect would go a long way. Being able to work the prompt this way is really impressive, and I think you did it really well. Overall this game is fun. The map is well designed and adds to the atmosphere, as do the fog and the flashlight. I feel like there's a lot of potential in this!
Love the zombies references. Very clever. I showed this to a few my my friends they thought it was hilarious. It's also coded really well and it's a lot if fun to play. Nice work.