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Warrior Tycoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals(Graphics) | #3 | 4.000 | 4.000 |
User Interface (UI/UX) | #5 | 3.500 | 3.500 |
Overall | #10 | 3.000 | 3.000 |
Sound/Audio | #10 | 3.000 | 3.000 |
Fun | #20 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://stusse-games.itch.io/warrior-tycoon/devlog/362541/warrior-tycoon-quests-and-battles-v055
Developer Feedback Questions
6 Months since the last Update and a Baby is on the Way! We have tested a lot but if you find Bugs please point them out so we can continue Improving the Game. Thanks
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Comments
This was cool, has a lot of intricate features that mesh with each other decently well. Though admittedly starting right into the main game is a bit daunting. I think a short guided tutorial going through the stages of hiring workers to gather resources, gathering the resources to craft items, crafting items, and then training and arming an adventurer would go a long way to ease the player into the game.
But as for just ironing out the mechanics themselves this certainly seems to have a hell of a lot to like. The UI looks good, I didn't encounter any major bugs, and the modding mechanic mentioned in the devlog sounds really cool, but when I tried to access the link I got this error message on the page:
[YkzGXoXurd8CsFy-6a9ObQAACV8] 2022-04-05 22:44:48: Fatal exception of type "RuntimeException"
My only real suggestion with the UI is to adjust the size of the text in certain boxes like the "Training In Progress" title, which is partially cut off.
And I didn't reach year 5 so I never saw the battle screen section, but it looks kinda neat.
Overall its very nice and seems to have deep, thought-out mechanics, just needs a bit more clarity in how you to use them. Good luck with future development and congrats on the baby!
The UI looks good and it seems like there are a lot of deep mechanics here, but without a tutorial I have no idea what I am supposed to do.
This game looks like it has a lot of potential! The UI design is very nice and it looks like a lot of thought went into the mechanics behind the game.
It is however, pretty confusing when you start. This game would benefit a lot from a tutorial mode with pop ups telling you what to do first, what resources to get, how to get warriors, etc.
Also none of the external links worked for me, but that could just be me.
I'm not sure if this is a bug or not, but there were times where I would set a resource to something like "1 per day" and I would be getting 0 per day instead.
I see one of your last screenshots has a map with a character. I couldn't figure out how to get to that part. If it isn't available at the start, I'd recommend incorporating it early on since it looks pretty cool!
Overall this looks like a great start to an interesting game!
Thanks for your Feedback.
U are right, a Tutorial Mode would be very good for this Game and introduction into the Features/Mechanics. For a Player its very hard to understand what he has and what he can do everything right from the Start.
Thanks for Pointing out a couple Bugs and Errors:
The External Links, i recently had updated the website to https so this might be the issue, the links pointing still on http, forgot about to Change that inside the Game.
The Bug with the Resources i thought was fixed, Need to take a look about it again. When you invest like 10 Gold it gives you 1 Material every Second, but if you make it 9 Gold it still shows 1 Material per Second but you won't get the Material since you not investing enough Money. Later when there are more Workers hired this problem solves itself kinda.
The Map Feature ala Quest Feature comes with reaching Year 5, but there's just a Slider and a Button coming up, so if you played past year 5, you might missed it on the Left Top Corner. There can be Quests accepted and Discover some Battles. But im honestly not sure about this Feature in this Game since its very different then the remaining Game.
Thanks for Playing and giving Feedback, highly appreciated.