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Underhanded Elements's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #18 | 2.714 | 3.000 |
Implementation of original component | #25 | 2.111 | 2.333 |
Overall | #27 | 2.060 | 2.278 |
Adherence to the theme | #28 | 1.709 | 1.889 |
Overall quality of game | #28 | 1.709 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I found this original - there is a lot of potential in a bullet hell where you have to juggle controlling multiple units at once. One issue: for the first few minutes I had no idea what was going on. The game would greatly benefit from an introductory level, and maybe you could visually distinguish your guys and the enemy guys. Also the movement was kind of strange. Apart from that, I would actually want to play a polished and developed version of this.
Original concept that could make for a very good game.
I think the game as is, is a little too chaotic, there's too many bullets on screen and they go so quick, that you dont really feel like you have time to do any sort of strategy.
But ye, very cool.
oooh
It's pretty original I think, I mean I haven't played any games quite like it... But uh well here's my feedback:
I like the music and colors, and it seems actually pretty polished from the dynamic menu screen to the options, to even the lights on the characters.
Gameplaywise, dragging the units felt sort of finicky and I found it difficult to distinguish enemy bullets from your own. Is the game building up to a sort of climax? I couldn't really get past the first few enemies, it was a little too chaotic.
But your original concept, I think it has potential!
High ratings from me :)