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A jam submission

Survive TetrisView game page

You are a player who must avoid the Tetris blocks
Submitted by DrWine, CrimsonLine, key878 (@Key878Va) — 2 days, 13 hours before the deadline
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Survive Tetris's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#54.0814.081
Overall#53.8453.845
Art#123.9463.946
Usability#143.6763.676
Enjoyment#153.6763.676

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

This is just awesome! The idea of reverse tetris to have to dodge those blocks is so easy and creative! Love it. What is really great is the slow-mo-effect. I like the mechanic.

Submitted

One of the most fun games I've played this jam! I got 1st place as of now :D

The different blocks really make the game fun like the yellow and red blocks. I would definitely have this game on my phone to play in my spare time!

btw if you checked out my submission too that'd be awesome!

Developer

WOW, good idea i need to make the phone version!

- Glad to read that!

Submitted

Cool idea for a game that works suprisingly well

Submitted

I like it! Simple and effective design. Well done

Submitted(+1)

I think you should not die if you hit the falling blocks mid air.

But overall great job and a really nice concept!

Developer (1 edit)

why not? u can fly and u can die in any time.is more challenging

Submitted(+1)

It's just personal preference. It's perfectly fine the way it is :)

Submitted(+1)

Awesome game. Quite a challenge too. I  would love to see what the highscores of the others here are :D 

After this gamejam, you can be sure that I revisit this game and try to beat every score in these comments here haha

Developer

I will try to add leaderboards. but it isn't 100%

Developer

Done. i added leaderboards

Submitted

A nice twist on Tetris.


I agree with BuyMyBeard, the blocks need a (non-color) visual cue as to their function. I'm red/green color blind and I kept dying because I couldn't tell which were the red ones (well, not until they killed me).

Developer

every color have a function.

Submitted(+1)

Ah, I didn't realize there were only three colors. (of course, that doesn't mean they can't have some other difference, but I can understand how that might make you feel like it shouldn't be necessary.)

Submitted(+2)

The concept is pretty good, the color randomness also great. but the dead mechanism needs a little twist. It's like you won't dead except you're being squeezed between ground and the block above you. so we won't dead for jumping and accidentally hit the blocks that are going down eventho it's not the red one


Also the tetris reminds me of my childhood :)

Developer

maybe, but i have no idea.

really awesome, nothing to say

Submitted (2 edits) (+1)

I like the idea, but the game physics could have used a bit more time in the oven. half the time I die from jumping on top of blocks, which totally shouldn't kill me. I think the game would also be more enjoyable if the tetrominos (not really tetrominos here, I saw some pieces that didn't have 4 tiles) were fused together. 

I don't think the tetrominos should have bouncing physics too. I am not familiar with GDevelop, but I bet there is a way to make the pieces not bounce when landing.

Anyway, great job on submitting to the jam!

Edit: I realized that what I was dying to were the red tiles, and the yellow tiles would vanish when touching them. It's a fun twist, but try leaving some kind of info about this game mechanic in game or the itch.io submission page. You can also use gaming conventions that everyone can recognize, like making that tile look threatening by changing its look to something that clearly screams "you will die if you touch me" or "I will collapse if you touch me". It's important to explain these things to the player, explicitly or implicitly.

Edit 2: Another thing you can add is to map more keys to move. In a game jam, we don't have time to implement a custom key binding system, so it's important to give multiples key bindings to play the game. WASD is pretty standard, but if you can salvage the time, try mapping arrow keys too.

Developer

No, problem. I'll add more keybinds and game info in description.

Developer

i made a keybind sys

Best one I've played so far!

Developer

Beat me if u can!

Developer

if u touch the red blocks, u die!
if u touch blue one u cant jump height.
the golden one is possetive.

Submitted

Good game, but sometimes I died for no reason (probably) and some of the textures don't fit together. But overall a great game! :)

Developer

if u touch the red blocks, u die!

Submitted

I like your game, I understand you were going for the Gameboy aesthetic, however I think some less bassy music, and more vibrant colors could have helped make it feel more nostalgic.

Submitted

I love the concept.  I think I died for no reason unless there is something I am not understanding.  Art and music are great as well.

Developer

if u touch the red blocks, u die!

Submitted

Awesome game!

Submitted

Very cool

Show post...

The idea is really unique and the controls also feel nice. The gameplay has a really good old-school vibe to it, good job. I hope you can check out my game too.

Developer

no problem. i'll check it

Viewing comments 24 to 5 of 24 · Next page · Last page