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Thanks for the Jam!

A topic by melmsie created Feb 05, 2024 Views: 144 Replies: 8
Viewing posts 1 to 6
Submitted(+1)

Hey folks, 

just wanted to say that as my first project and my first jam, I loved this one! I enjoyed this size, it felt much more approachable to posting my own prototype.

I played most of the other games and I'm really impressed and in awe of the stuff you've made.

Thanks Queen for hosting, can't wait for the next.

Submitted

Agreed, I was looking for a smaller jam and this was perfect. Hope everyone else enjoyed it too!

Hey, it was very cool, 

I couldn't finish my project in time, but I had a lot of fun testing your projects and interacting with you guys!

Submitted

That's too bad, I was really looking forward to yours. Any chance you're going to keep working on it at some point? It looked beautiful and sounded intriguing.

Yes, definitely! I'm working on it right now, my plan is to work at a slower pace now that the jam is over, but still release it in the next few weeks!

Submitted

Awesome, can't wait!

Host(+1)

I’m glad y’all had a great time! I made this jam originally because I had a random bust of energy at 3am but due to a bunch of factors couldn’t make a game myself

Submitted(+1)

I also liked the smaller scale and scope of this jam. Made it much less intimidating to actually work on and publish something.

Hopefully, we can have another similar jam in the future!

I'm taking a little breather today after burning the candle at both ends for the last 30 days but I look forward to playing, rating and submitting feedback across the next few days.

Keep us updated on your Project CCadori - I will be sure to follow you as it looked really promising!

Thanks for the cool jam!

Submitted(+1)

I learned a ton during this jam, really appreciate you hosting it QueenofSquiggles! I don't know if I'll do many more month long jams though, I was definitely pretty close to burnout on this one. If I were to do it again I would definitely take a lot more time to plan. With only a week or two, I have to move too fast to worry a lot about story development or endings, but with a month long you could really pull together a nice narrative or take the time to dive into one or two mechanics thoroughly.