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Epsilon Indi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #9 | 1.286 | 1.286 |
Fun/Design | #11 | 1.714 | 1.714 |
Theme/Limitation | #11 | 1.857 | 1.857 |
X Factor (overall enjoyment) | #11 | 1.429 | 1.429 |
Graphics/Animation | #11 | 1.286 | 1.286 |
Technical Implementation | #11 | 2.000 | 2.000 |
Overall | #11 | 1.595 | 1.595 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
What tools did your team use to construct the game? (optional)
Unity
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Comments
It's hard to give any sort of feedback on this game when I didn't really know what was going on... I don't really know what else to say, there NEEDED to be a tutorial on this one. Even a text wall would've helped a ton. That being said, it seemed like a really ambitious project, and the main mechanics seemed to be working, so there's that.
Thanks for the feedback. I have put a tutorial/help on top of the backlog.
It was very difficult to figure out what I was doing. It's a good concept, though.
Thanks for your feedback. I will add some help functionality.
This seemed like an interesting idea. I had some trouble figuring out how to place things, still it's a neat prototype. Great job!
Interesting base. I can see it going somewhere. I feel an easy win would be to add the currency cost next to the buttons, to know what you are going to spend instead of just telling the player when they don't have enough. Also I have 2 monitors and the mouse wasnt locked into my main monitor so I would lose my cursor in the second monitor when trying to move the camera.
Cool concept, expending on it could result in something cool.
Many thanks for your feedback! I will try to fix the issues you found on the next update (after the jam)!
I can see the beginnings of a good idea here, but this game definitely needs substantial work to get anywhere. I'll be interested to come back and see it once you've finished it though.
Thanks for your feedback! And you are absolutely right: The project was way to ambitious for the short time. I am still working on it and hope that it will become a game that makes fun eventually.