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Wandering Workers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #1 | 3.571 | 3.571 |
Technical Implementation | #1 | 3.857 | 3.857 |
Music/Sound | #2 | 3.286 | 3.286 |
X Factor (overall enjoyment) | #3 | 3.286 | 3.286 |
Fun/Design | #3 | 3.571 | 3.571 |
Overall | #4 | 3.381 | 3.381 |
Graphics/Animation | #6 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
No but I will add them to the game page after submitting
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
Mouse Only
What tools did your team use to construct the game? (optional)
Unity, Visual Studio, Aseprite, FL Studio, sfxr
Which art and audio did you / your team NOT create? (optional)
error sound effect, fonts
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Comments
I loved it! The tutorial was very helpful. I played it all the way through including beating it and then crashing the game. The weights mechanic was very unique!
I’m glad you enjoyed it!
I like the game. Took me some time to figure out all the mechanics - what I only figured out at the very end was that you can replace machines. Wished I would have known that before.
A minor thing that could be improved: Add a 3rd color to the skill tree, so that it is easily visible what can be researched next.
Um... There are three colors in the skill tree. Red for what's not available, yellow for what you can research if you have the sp, and green for completed researches. No? If there's a bug in that please let me know. Also I do mention replacing machines in the help book, although it's not emphasized as much as it probably should have been.
Played it again: And I can see the difference now. But on my Monitor the yellow & green are so similar that I did not notice the first time. The help is good, I just did not remember it ...
But these are only very small issues: Overall I like the game very much! :)
Ah ok. Yeah especially in a jam frame it’s really hard to account for things like that lol. Well I’m glad you enjoyed it otherwise.
I'm puzzled on what to do at first and made couple mistakes. Fortunately, I could override my mistakes so it didn't feel so bad :).
In general, this feels like Idle game especially with waiting for workers to work on the generators and no clicking except for wood generator.
After some patience and strategic placement, I could complete this game.
Yeah, I did try to make it take as little waiting as possible (and if you play optimally, there is basically no waiting), but at its core, it is a resource management game, so there's always going to be some form of waiting. As for your original confusion, did you read the help menu? Although it is a bit of a text wall, it should explain everything in the game pretty well.
Anyway, thanks for playing! I hope you had fun with the game at least.
I read the menu but I stopped reading to try it for real cause wall of text is hard to remember than actual practice. I couldn't remember if there's any text in the help book about overriding generator. Also I thought generator would produce designated item automatically cause it's named generator.
Well the entire point of the game is that characters have to be operating machines for them to work. I make that quite clear I believe. Also, I mention specifically that it’s fine to leave the help book for a bit and come back later once things become relevant. This is to try and help ease the text wall a bit.
Very neat game! I really enjoyed his one. The concept of the weight system was a unique take on this genre. Wish the play map was a bit bigger, but i still had a ton of fun! Good job.
Glad you enjoyed it! The play map is small because I didn’t stop to think that I could’ve made it bigger lol. Although if I’m being honest, making it any bigger would’ve made it more difficult for players to manage, and in a jam game, I’m not sure I want that. If I were to expand the game though, making a bigger map is one of the first things I’d do for sure, especially if I want to add new mechanics or buildings. Thanks for playing, and I’m glad you liked it!
I really like the pixelart and the mood of the game.
Unfortunately I had a hard time understand what to do, that was a lot of text to read 😅I feel there was a cool game underneat that could benefit from a proper tutorial. I pretty much only got some wood and then not enough SP to research anything, I got a second civilian but they were kind of just chilling there.
Anyway, nice entry.
Yeah I knew coming into this that it would be a huge problem, since there's quite a few important mechanics that need to be explained somehow. I just tried my best to organize the text into sections, and make each page hold as little text as possible. You can also access the help menu in game, so if you did get stuck, that would probably be the way to go. There's a full section on research and one on labs (which generate sp). Maybe a table of contents would've helped with that?
This game has some really good potential, I would totally buy a full version if you kept working on it and improving things.
I'm glad you liked it! I'm not entirely sure if I'm going to continue this, but I do have ideas for expanding on this idea, but I'd for sure need to rebuild the entire game since it's really messy at the moment.
Can't access the game to rate it, a password is required to access the game page.
oh thanks. i forgot to change the publicity settings. doing that right now
you should be able to play it now
sorry