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SnakeASM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor (overall enjoyment) | #6 | 2.160 | 2.333 |
Technical Implementation | #6 | 2.623 | 2.833 |
Fun/Design | #8 | 2.006 | 2.167 |
Theme/Limitation | #9 | 2.315 | 2.500 |
Graphics/Animation | #10 | 1.697 | 1.833 |
Overall | #10 | 1.955 | 2.111 |
Music/Sound | #11 | 0.926 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Pair (2)
Will you continue work on the game after the jam?
No - only made for the jam
What tools did your team use to construct the game? (optional)
Jai programming language
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Comments
Yeah I mean there isn't exactly much to say about this game, since it is a snake game cross over with hour of code, but you will be happy to know that I didn't find any bugs, and that the game worked as intended. I will also say that making this without a game engine is pretty impressive.
I've never played a game where I had to "code" while playing haha. Neat idea, that was pretty fun!
Interesting idea, it would be cool to see further explorations of the concept in a future project.
Would never be able to do this in a "direct control" snake. :) Liked it!