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Down The Rabbit Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #4 | 2.835 | 3.750 |
Music/Sound | #6 | 2.646 | 3.500 |
Overall | #7 | 2.299 | 3.042 |
Technical Implementation | #7 | 2.457 | 3.250 |
X Factor (overall enjoyment) | #9 | 2.079 | 2.750 |
Fun/Design | #9 | 1.890 | 2.500 |
Theme/Limitation | #10 | 1.890 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Trio (3)
Will you continue work on the game after the jam?
No - only made for the jam
What tools did your team use to construct the game? (optional)
Unity, Blender
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Comments
Very cool game! Would love to see this flushed out more
It was really neat to see all the AI wondering around! just curious, did you utilize ECS/DOTS or just regular gameobjects? Anyway, defiantly a neat submission that I enjoyed playing. Good job overall!
Complaints:
1) There was no main objective to the game (or, if there was, it was never made clear, which ties into my next point). Objectives are necessary for a game to feel complete and to keep a player playing. Otherwise, what's the reason to keep going?
2) There was no explanation. Fortunately, the game was pretty simple, so I got how to play right away, but even still, if there was just a quick text screen saying "You are a worker at this company, and you need to direct customers to the correct branch in order to get them the correct forms. Different branches change forms differently, and some forms will need multiple steps in order to be correct.", or something along those lines, it would've helped me understand the game first rather than just being thrown into it.
Complements:
1) The art was really cool, and although I didn't really get to read a lot of the dialogue (since I was focused on playing the game), it was a nice touch. I don't often see 3d games in jam, so hats off to your team for that.
2) The music was also really nice. It fit perfectly with the game, and was an excellent touch.
3) I didn't find any bugs at all, so good job on that lol
Ideas:
1) In the future, if you plan on expanding on this idea, maybe organize the gameplay into days, like Papers, Please or PlateUp! does. Also, adding upgrade between days could make for a really cool business management roguelike thing if you wanted to go that route.
Anyway, overall I thought this was a solid entry. Good job!
(Also to the guy on this team that tried playing my game but couldn't because the game page was set to restricted, I fixed the page settings if you want to give it another shot. I'd greatly appreciate it lol)
All the rabbit/carrot themes and puns are really cute. Also, I really like the art and sound design, great job!