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The Underworld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #16 | 3.179 | 4.000 |
Mechanics | #18 | 2.782 | 3.500 |
Fun | #21 | 2.649 | 3.333 |
Overall | #22 | 2.570 | 3.233 |
Music/Sound | #28 | 2.119 | 2.667 |
Theme | #29 | 2.119 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great presentation and concept. Took me a couple tries figuring out souls were taking the shortest path to portals and it wasn't random. Letting players figure out added a lot of depth. The bonuses were interesting. But I had the same visual bug on level 5 and couldn't finish the game.
N button let's you skip level in case of trouble. Also level 5 is just pressing forward too.
Thanks for playing
Impressive ! For some reason level 5 was almost all white (but I beat it by going straight) and I found level 6 had a big spike in difficulty compared to the previous ones. In the end, I beat all the levels :)
The art and atmosphere were great and the voice acting at the start was a nice touch.
Great job !
Thank you, do you happen to have a screenshot?
Level 5 is luckily only pressing W because it is just supposed to show you red soul bonus effect.
Might have been caused by water shader or lights bugging out :/
Screenshot :
it looks like water shader didnt load properly.
The scene is setup in a way that there is a plane of water on the whole map with strong lights under it. The water bugged out and you were left with blinding lights that should be made much weaker through water surface.
I think it was a risky way to achieve the effect and it sure did cause problems.
I'll note this for future jams, thanks.