Thank you! We're working on the difficulty for the post jam version.
Kira
Creator of
Recent community posts
Hectic and fun. The visuals and particles were nice and who doesn't like destructible objects? Really liking the map design variety and amount of different models. I was enjoying exploring the map and seeing what was there. It was a bit hard seeing if I was hitting missiles and how far they were. I'd consider some UI highlighting items that can be collected and a win screen. I almost didn't know I had to land and touch presents to collect them.
Good theme use which worked for both players. Really liking the boss character in the background. Dodging fists was hectic, though a bit easy if it spawned on the other side of the screen. Is there a way of choosing which side the fist spanws from? Letting them spawn from the top or bottom would be neat. Definitely could see this having more stages and attacks.
Easy to learn and very addicting. Lot of fun dice combinations. Really liking the game explaining the results of the roll too. It was a very nice touch. It's satisfying when you get a good roll, specially with the rattlesnake and longhorn. Don't really have any suggestions, maybe more effects and juice for player actions?
This is a review swap where you are guaranteed to get a couple reviews. Get assigned a couple games to review and get the same amount of reviews you give.
We encourage you to checkout and review other games too, not just review swap assignments.
How to join the review swap
- Join the jam before the deadline.
- Submit your game link on Discord or in this thread before November 9.
- Games will be assigned out of the pool of games from group members. Each person is assigned the same amount of games. (will be 3-5 games per person, depending on amount of submissions)
- Play the game and post a comment on the game's page.
Good concept and presentation. Liking the rope and jelly physics. Gelatinous cube with a gun is a fun concept. I found the controls difficult to use because moving and aiming are using the same keys. The game is pretty unforgiving because the first part of the levels are covered with spikes, giving no safe place to learn controls. After learning them, it felt great swinging over pits and dodging obstacles.