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Dungeon Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #31 | 2.449 | 3.000 |
Sound | #35 | 2.347 | 2.875 |
Mechanics | #35 | 2.245 | 2.750 |
Art | #36 | 2.552 | 3.125 |
Overall | #38 | 2.470 | 3.025 |
Theme | #40 | 2.756 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A nice little dungeon crawler! However, I have some points that IMO would elevate the experience:
I like the movement, feels rather fluid, but the attack is weird: I couldn't understand why the enemies sometimes take damage, sometimes don't. I also noticed that my health wasn't dropping then I was being attacked.
Regarding the attack animation and damage flashes, I'd suggest making them faster, especially the damage flash one (so that the enemy gets red instantly but then fades back to its normal color in a bit). Adding to the visual aspects, some of the sprites have incorrect rotation.
Finally, the skeletons apparently stop shooting when you get close to them which makes fighting them way too easy for me.
That aside, nice use of the theme and good job on the game!
I really like the aesthetic and the audio design. The combat is also nicely polished and the movement is great (I was bhopping all over the place). One thing I did notice was that sometimes it was hard to tell if you had hit an enemy or not (easily fixed), and I don't know if this is my fault or not but I couldn't figure out how to pick up the health kit. Overall a pretty solid game!
The concept is pretty fun.
This game looks and based on the comments sounds like a bundle of fun. Shame I can't play it because 'tis yet another game that's a .rar file (because I can't download unzipping software on my work-computer and I'm not going to go through the hurdle of digging up my craptop, too much effort because the craptop is practically unusable)
Let me export the game and throw the game under a platform convenient for you? But I will say right away , this is a prototype for 2 minutes
I mean, others who have participated in this jam have done that by default already. Especially as most games are either standard zip-files or browser embeds. I'm not saying you need to pander to me specifically (nor am I asking you for example to port this game on some super-obscure, unheard tiny platform. Just basic quality-of-life stuff that, once again, others have already done by default! It simply would make your game more accessible, don't you want that?), nor do I appreciate the passive-aggressive undertone and strawmanning . . .
I'm giving you genuine advice and criticism here. Take it or leave it, and grow up
I'm sorry, I'm a foreigner myself, I translated using Google Translate. I didn't want to say anything bad. I just have a problem with exporting for Web platforms, please excuse me
Ah, all good. Understandable, sorry I got heated up. Both of those things explain every misconception
It`s all good, man. Счастье тебе!
A fun dungeon explorer, reminds me a lot of Daggerfall! Movement feels fun, combat could eventually be made more interesting with equipment and different attack options, such as magic or ranged weapons.
Music and Sound Effects are rather loud, despite lowering the volume to ~10%. I also could not interact / pick up the health that was in the chest. Minor bugs for a nostalgic prototype!
Thanks! I wanted to make a boss and more floors. I didn 't have time