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Chrono Pilots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #3 | 3.846 | 3.846 |
Art | #7 | 3.846 | 3.846 |
Overall | #9 | 3.400 | 3.400 |
Theme | #11 | 4.000 | 4.000 |
Fun | #23 | 2.615 | 2.615 |
Mechanics | #23 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty nice art direction and amzing audio! Probably one of the most atmospheric jam games I've ever played. The gameplay, world, and setting were also very cool!
Thank you so much for your kind words! I'm glad you enjoyed playing!
Great work!
Music and sound are just perfect! Art is great too :)
A map or some kind of navigational options would help, and more interactions with the surroundings.
Idk if it's a bug or I missed something - I picked up a few vegetables but when I got back to the ship, they disappeared from my inventory so I couldn't finish the quest..
As sound designer and choose l composer, I love to hear that you enjoyed the music. Thank you for playing and providing feedback!
I like the mechanics of inventory and item collection, very well worked + the sound and the story were interesting, but I feel that the environment could be filled with more items / interactions.
In general, this game was one of the best of this game jam and follow the theme with excellence, congratulations to the team :D
~Nicolas
Than you so much for your kind words!
Awesome game.
Thank you for playing!
I will give the negative aspecst first, as to not sour the positives
Negatives:
Although a map would probably ruin the feeling of this game, after you have collected enough materials to repair your ship, there should be an indicator showing which way to thread back to your ship. Unless there is one which I've missed. And finding the materials can be a bit difficult, so as a suggestion hypothetically-speaking: this game should have a radar-function with a high cooldown or something similar. Also, no pause-menu and pressing the escape-key shuts off the game, which deterred me from wanting to play this game any further due to lost progress . . . Also, there should be a dedicated instructions-screen. Just in case!
Positives:
This game is selling me the Metroid-vibe. Everything from the eerie music right down to you not being able to attack the enemies sets the mood of isolation, this game radiates with atmosphere! I also love how this game appears to have a day and night cycle. Also, I really love how this game looks!
I love your detailed feedback. Thank you for taking the time to write it!
That's what I'm for ~ Glad you appreciated it :)
The game resembles a mix of Metroid and Zelda . However, I do not understand what the purpose of our adventure is. It is a pity that there is not at least a short training. Not bad
Before you land you are given information like mission briefing or text logs in the form of cutscenes, and when you interact with your spaceship it tells you what you need to do to leave.
The final mission is to retrieve the very valuable Final Resource.