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Zolitude's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 4.286 | 4.286 |
Sound | #20 | 3.357 | 3.357 |
Overall | #28 | 3.186 | 3.186 |
Art | #39 | 3.000 | 3.000 |
Fun | #40 | 2.714 | 2.714 |
Mechanics | #40 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The art is good, it remind me a lot to Pokémon (specially the character looks a lot like Red).
The map feels a little bit empty and labyrinthine, maybe because you want to make feel the player that loneliness that the main character is feeling.
I like the story, and it fits the given theme, so 5/5.
To sum up, good work!
Btw, the game page is really complete, I like it. We're not voting this, but I want you to know it haha
Really nice story the art reminded me of pokemon. Kinda messed up what they did to the guy
What kind of inconsiderate people leave you behind on a ship headed for destruction and lock the escape pods? Tell me this isn't based on a real experience?
It's good. I like the overall feel of the ship. Feels like an intro to a larger adventure game. The mystery element was done well. It fits the theme nicely. I enjoyed being weightless, especially.
Not sure why it's described as a platformer, you may want to change that. Consider including a minimap given how large the level was. Also, as a minor improvement don't allow multiple instances of a message to appear at the same time.
I played on phone, which, nice you included that! In general I think there was too much open space without any clear goal so I don’t know if I saw the whole game. But I liked the floating part and doors. I think it could have benefitted from being more of a puzzle game, right now I just aimlessly walked about. The storytelling could have been more audiovisual: At one point you say there is something watching. Could have made a sound and a visual instead to foreshadow the eyes that appear later. All in all i think it is a solid start. For future jams I think you should focus on limiting the scope and polishing what you have. There were a lot of mechanics jammed into this one which you could have explored more:)
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