The fog of war is really nicely done, and I love the art. However, the hex-based movement using 4 keys is extremely unintuitive, especially with the hexes being invisible, and it took my attention away from the game completely. I would suggest either using the mouse to move and making the hexes visible, or moving to a grid instead of hexes. I did really feel the urge to explore the level though, so that was well done!
I like the idea of the clouds not showing certain areas of the level. The movement was a little too clunky (I think it was hexagonal tiles you moved on?) so perhaps you could have 'regular' tile movement instead. Because the character has a sword, I expected some combat.
Comments
The fog of war is really nicely done, and I love the art. However, the hex-based movement using 4 keys is extremely unintuitive, especially with the hexes being invisible, and it took my attention away from the game completely. I would suggest either using the mouse to move and making the hexes visible, or moving to a grid instead of hexes. I did really feel the urge to explore the level though, so that was well done!
Kinda weird the movement, my player got stucked trought two plants and I didtn get the goals, but perfect enviroment and pixel art
I like the idea of the clouds not showing certain areas of the level. The movement was a little too clunky (I think it was hexagonal tiles you moved on?) so perhaps you could have 'regular' tile movement instead. Because the character has a sword, I expected some combat.
Don't like the movement, the goal is also unclear, the cloud effect was nice tho.
movement is a little wacky, but I am very interested to see the finished product. the fog of war was really cool feature.
The movement doesn't work very well. Also I dont know what to do, can I only walk around or is there some mechanic I'm missing?
Yes maybe change the movement in just w,a,s,d.