Dont they do that in real life?
guuzz131
Creator of
Recent community posts
Oh i like the feel of moving around! also the bouncyness when hitting enemies is nice. Also enjoy the health in form of big shapes(maybe a little to big rn?). the feedback when getting hit could be better imo. And a suggestion would be to remove the attack, because it feels kinda weird, then maybe make it so that the player could pull the enemies in spikes or something.
I enjoyed it!
I like the switching between weapons, but enemies are very fast, and atm its a massive challenge to not get below 0 score. Would like more variety in the enemies and environment. perhaps having to swing the swords to cut or kill anything would make it more challenging and give u a bigger punishment for doing it wrong. Also reduce the amount of score u lose.
I like the game idea, but more visual indicators would be nice, like seeing spots you've watered. perhaps for future plans, you could add more patients, and make them have a preferred haircut for example, and that u need to make them happy. The game misses a clear goal atm, so adding that in some way would be nice.
Fun game for real, couple of improvements could be made tho! first off the blocks should show edges of where the block ends, now when you have 2 greens on each other, you can't see the difference. Also it begins very slow with little action, only until level 9 it got harder and my tower collapsed, would be nice if it started higher.
Also would be cool if you could see the results of your previous completed tower, i fell down once on accident and it was cool to see all the damage that was caused. On the end you just teleport away everytime, would be cool to see the tower behind you or below you.
I don't know if u should make things attack the father at the start already, it would be quite overwelhming. more levels could fix that, but ease things in in that case. Lava level first for example and after only the enemies, then later combine the 2. Make the camera switching also a bit easier in that case.