A very calming game! I think it does a good job with combining both themes into the gameplay. There's not a lot to comment on because of how early in development in the game it is, but here's a few thoughts on it:
- The artstyle is super cute! kudos to whoever was the one that designed it!
- It would be nice if the ui system was a bit more streamlined. Right now, scrolling through menus such as the shop or crafting menu is very slow. It might be because I'm using a trackpad to do it, though.
- This one is actually a bug! I found out that if you use a tool and then spam the direction keys, it would cancel the animation and thus cancel the use of the tool. This is easier to see on the axe because of how slow the animation is.
- Additionally, I noticed that the animation for the tools seemed to speed up or slow down randomly. I don't know if this is some mechanic that I didn't see explained, but I thought it was a bit of an anomaly. It could also be my pc lagging the game, but my pc is a bit beefy so I don't think it's a pc issue.
- I don't know if this was a bug or a feature, but I managed to "overbuy" grapes and ended up with negative money. This could work as a pretty interesting feature if it wasn't, since it makes the game a bit more calming to play.
In the end I was really surprised with how much of this system you were able to manage in the span of the gamejam. Very huge potential!
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