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Shelf Life V0.1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.000 | 4.000 |
Music / Sound | #1 | 4.000 | 4.000 |
Graphics / Animation | #1 | 4.167 | 4.167 |
Technical | #1 | 4.167 | 4.167 |
Theme | #6 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a nice twist on the match-three genre. I kept trying to top may best score, it was very fun. This has a very high potential, maybe additional powerups may complete the game. A few more months of continuous development and polishing can turn this into a marketable game. Nice work. =)
Really fun game! Has a TON of potential with different types of blocks, and the franticness of the timer getting faster and faster gave me a few laughs at trying to scramble around haha. Some feedback!
I managed to catch 2 bugs, albeit somewhat minor:
I would totally love to see this game developed like you stated in the discord server! Hearing that you have plans to add content to it makes me happy.
1) Since I've mostly been the only person playing the game before the jam deadline, I've become somewhat accustomed to things in the game that aren't clearly conveyed to a new player. A meter above the B blocks, or even a circle-shaped gauge around the B blocks directly, might be more intuitive to show the amount of time left - whichever obscues the least amount of information about the above/surrounding blocks.
2) With the scrolling background -- is there any chance you can make a screencap of the seams between the repeating tiles? I can't seem to replicate it, or it might not register as a distortion to me (see above, becoming accustomed to certain things).
3) The part with the green blocks is concerning. Do you remember if they were glowing the same as other 'matched' blocks, or if any/many of them had been swapped before trying to clear them? I'm wondering if there's a blind spot in the code where they don't check for matches or receive the wrong information from neighboring blocks, or they were somehow not set to the same state as other instances. Whatever the case, it's not a good look having a matching-blocks game where you're arbitrarily denied the ability to match.
Thanks for taking the time to test the game out! It's encouraging to get detailed feedback from you and everyone else. I know I'm on the right path with this game.
Here's the weird seam-thing in a gif!
It's hard to notice in the gif, (much easier to see ingame since it's larger), but there's a small "wiggling" effect where I assume the pattern repeats itself. It's hardly noticeable, but I just thought it was something to note.
As for the bug, the green blocks were indeed poppable and had the glowing effect. I can't recall if I messed with that area beforehand, but I assume I didn't move a green block there myself, (otherwise I would have popped it as soon as I did). I tried to recreate it as best as I can in order to recreate the issue, but so far it seems to work as how it's intended. Hopefully you can find out what's wrong!
In GMS1.4 you were able to export your game as a regular .exe, but in GMS2 the default is a .exe installer. I hadn't realised you could send your game to people in .zip form that kept the standalone format. So I've added that to the page. The .exe and the .zip download contain the same data. If you've already downloaded the .exe, feel free to uninstall it.
Nice game with a cool timed feature. Graphics and sound are good.
Thanks for taking the time to play the game and thanks for the feedback! Even with some of the changes made it's still primarily a Match-3 game so there isn't a lot new to say about it, at least for the time being. I want to add different modes or a different framing device for the gameplay in the future that will give people more to talk about.
great game ^,..,^
timer is a bit weird.
when my score is high, it goes 100 to 0 in a second
I'd say that's intentional (you have a lot more downtime to setup combos during the slow stages, but you're supposed to be forced to scramble and think on your feet much more as your rank goes up), but I don't doubt the actual timer speed is wildly unbalanced and needs tweaking further down the road.
Thanks for taking the time to play the game and thanks for the feedback!