Play game
The LEGO MOBA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.400 | 4.400 |
Audio | #5 | 3.200 | 3.200 |
Gameplay (Fun-Factor) | #8 | 3.000 | 3.000 |
Jam Theme | #8 | 2.800 | 2.800 |
Crafting Mechanics | #8 | 2.800 | 2.800 |
Overall | #8 | 3.240 | 3.240 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long did you work on this game?
7 days
Which theme(s) did you use, and in what manner?
None really, though you could argue for transforming
Which engine did you use?
unity
Did you use any third-party assets?
LEGO kit in unity
Leave a comment
Log in with itch.io to leave a comment.
Comments
"You have done poorly". Oh yeah, better than usual! :)
Yeah it needs some optimisation, it was rather difficult dragging items in to craft at any speed. And when I did get a bot out sometimes it just got insta killed by the enemy bots already at my base. TBF, I hadn't read the recipes at this point and was just trying things, so my bots were probably noobs!
I like the concept though!
Awesome concept and graphics, though it could have used a bit of optimization. The crafting mechanics were a bit obtuse, too.
Very intriguing concept. I was excited about the idea of finding combinations that are effective and sending them to battle. That said, I couldn't really figure out how to make them work. I tried several times to make the mega legged bot. :-/
Two suggestions of potentially lightweight changes that could improve the experience:
Make the enemies much slower to spawn. Maybe even spawn them only once the player has spawned something. That would give time for the player to think and not be overwhelmed.
Allow the player to double click on a brick to move it into/out of the recipe. Having to click and drag (particularly with the possibility of missing between the slots, and thus having wasted the click) compounds with the stress from the fast moving enemies.
You've got a neat idea here, and a lot of the parts are almost ready. Well done setting up an exciting foundation. :-)
cheers. yeah sadly both the coders had life get in the way and we didnt even get a chance to run a balance pass at all... obviously its way unfinished but I would have at least liked to have got the enemy bots slowed as you suggest so the player had time to... do ... anything :D