Thank you!! This game is being developed in GameMaker, which you should be able to get a free license for as an indie these days.
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If you're making a platformer, always, always, always make sure it feels good to move your character around.
There's a somewhat popular urban legend that at the start of Super Mario 64's development, Shigeru Miyamoto wanted to make sure that Mario felt fun to control just by himself. To accomplish this, he simply tested Mario's movement in an empty white room and polished it until it was perfect. And it shows!
If you're not sure about your physics and movement, make sure you get feedback. Even if you are sure, make sure you get feedback. Something that may have felt normal to you may feel weird to somebody else.
And remember: don't take all criticism equally. Oftentimes criticism is helpful, but keep in mind that not everyone shares your exact vision for your game. After all, if Miyamoto gave Mario a rocket launcher in Super Mario 64, the experience wouldn't feel as unified as the final product*. Learn to discern between these types of criticism.
*On the other hand, this sounds amazing. Take notes, Nintendo.
Excellent execution and very creative, but the controls make it a little frustrating to make the precise movements needed in some levels.
Here's my game: https://randommcsomethin.itch.io/memento-mori
I couldn't really tell if there was more to the game than just goomba-stomping aliens, and I couldn't figure out how to use the knives once I crafted them. The execution of the theme could have been better, as the aliens could have been replaced with virtually anything and nothing would have changed. Zombies, robots, you name it. Of course, this game definitely has potential with more varied gameplay and more interesting applications of the theme. Keep up the good work!