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Dinner Party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #37 | 2.160 | 2.333 |
Fun Factor | #39 | 2.263 | 2.444 |
Graphics | #40 | 2.057 | 2.222 |
Theme Implementation | #40 | 2.263 | 2.444 |
Special Feature Implementation | #42 | 2.469 | 2.667 |
Overall | #43 | 2.109 | 2.278 |
Audio | #44 | 1.440 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
All of the poisons affect the Guests at different percentages. Butter Chicken is one of the dishes in Course 3.
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Comments
You could say the side effects for this game are technically intended since the goal is to try and cause as many side effects as possible, though I guess the unintended side effects are the courses that DON'T kill any guests. Also gotta wonder why anyone stuck around after the first course or two XD
I think the game would be more engaging if instead of random poisons, the components you add are various toppings and mixing a weird topping with a food dish it would go terrible with is how the guests meet their demise. For example, extra spice to an already spicy butter chicken dish, sardines with ice-cream, peanut butter to clam chowder etc..
I like those ideas! Thanks for the feedback.
Simple, but I must admit, I just kept playing this one over and over. Even then, highest I got was 68%.
My morbid mind just keeps wondering what the story here is with me just dumping random poisons into meals to see how many people I can kill. Doesn't feel that dark when you're actually playing though.
Is there a way to restart? I just kept refreshing the page.
Thank you for such a positive response! Unfortunately, there is no way to restart. I ran into a time crunch and had to drop some functionalities and features that perhaps would have spiced it up.
This seems fun but I think it needs a rule or strategy explanation because I really have no idea what I'm doing :p
Thank you for the feedback! I had hoped for a mafia style game as part, but could not get the functionality implemented before time ran out.