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Succor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.455 | 4.455 |
Audio | #2 | 3.818 | 3.818 |
Overall | #3 | 3.606 | 3.606 |
Gameplay | #3 | 3.545 | 3.545 |
Special Feature Implementation | #16 | 3.364 | 3.364 |
Fun Factor | #20 | 3.091 | 3.091 |
Theme Implementation | #20 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
There are surprises lurking in an Indian food menu.
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Comments
Interesting idea really well realised :)
Love the art style, i think its make me a bit scary hahaha
noice
Love how it pulls you in right from the get-go. The text and the music flow together to create this soft, eerie atmosphere, and the sketchy black and white art conveys the bleak feeling you get from the game so well. Not to mention how good all the art is.
check the credits for the song names for a bit of meta humor
Way too good. Everything about this: the writing, the art, the general layout and UI, even the soft classical music, just works so well and creates an atmosphere that simultaneously drags me in and makes me scared at what will follow each click.
If I have one criticism, it's that the hunger opening was super cool the first playthrough, slightly less cool the second and somewhat annoying the third. I understand and appreciate the intent (like I said, first time around it's perfect setup, gives a subtle idea of what the player ought to be doing to move the game forward, and even builds a little tension). But it's decently long, and I don't think (?) anything changes as a result of it.
Overall, however, probably my personal favorite of the jame (that I've playing so far, of course). Great work.
Thank you for the feedback! Re the opening, in the settings you can change the text delay for the options in the opening, but it doesn't change the animation speed. Also I see a bug now where the delay is defaulting to min in the settings display but isn't min in code, so you have to drag it to make it register as min delay. I'll fix that and add an instant display for the intro. I think I'll just set text delay to a toggle for instant vs cinematic . Thanks again for the feedback, it was very helpful!
Goofy me, didn't even look in the settings. Sounds like you've got a way to work it out!
oh re your game, be sure to select playable on mobile and select portrait for orientation. Right now it's unnecessary landscape on a phone, but it's a simple fix which should work fine though the main splash may be cut off.
Good to know. Thanks!
Chilling! Being able to hover over objects in the rooms to get a brief description is a cool touch. I loved how everything had multiple chunks of text to it -- really made it feel personalized, though I wish they didn't repeat. Overall great job!
That's a helpful note and one our writer brought up as well. I'm not sure how I feel from a design point. I personally think the repetition reinforces the ennui of the player character, but I do see how it could also be boring gameplay. I will give a hint that there is *one* place in the game where the repetition has a reward (albeit a buggy one).
ooo, true. it did contribute to that listless feeling.
Heh but that might also be a hinder to gameplay, so definitely need to look at it more critically!