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Eyes of Fear's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #4 | 3.143 | 3.143 |
Graphics | #4 | 3.857 | 3.857 |
Special Feature Implementation | #6 | 3.286 | 3.286 |
Audio | #7 | 3.286 | 3.286 |
Overall | #8 | 3.167 | 3.167 |
Gameplay | #13 | 2.571 | 2.571 |
Theme Implementation | #17 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
I chose the Slenderman/Tall Pale Man Folklore as it's been on my make-a-game bucket list for a little while! I used the "Eye" special object in both the title and the eyes which you have to find.
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Comments
Very spooky, I did get jump scared at the start on my first play as I did not know what indicated the enemy was nearby, however I was able to get an understanding of it quickly.
The game plays well (apart from climbing up hills), the Audio is great and the game looks great as well.
well done keep it up!
It got really bad. A beautiful game, I felt tension throughout the game and was even caught once, but slenedra did not allow me to be caught again. The game is not without bugs, of course, but it deserves attention.
thanks! The slender AI is quite basic, I was originally quite ambitious with it but ran outta time for the jam.
can you rate our game please
The entry is simple, so that no previous knowledge is required. The implementation works. The game is not really well playable in the browser, because it is very computationally intensive, to counteract this I would increasingly dispense with post processing effects, otherwise offer an alternative download for Mac and windows to enable a smooth run. For someone who has not yet so much idea in the game programming, I still find it very well done, keep it up!
thank you for your feedback! :) For my next game jam I’ll definitely try to A) add options to disable post processing and B) export to Mac. Didn’t have this in my mind really when running through things but definitely will next time!