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Siegfried the Dragon slayer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #9 | 3.143 | 3.143 |
Theme Implementation | #11 | 3.143 | 3.143 |
Overall | #18 | 2.381 | 2.381 |
Graphics | #20 | 2.571 | 2.571 |
Fun Factor | #20 | 2.000 | 2.000 |
Audio | #23 | 1.857 | 1.857 |
Gameplay | #23 | 1.571 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The main character and the enemies are based on a mythological story of Siegfried from Xanten the dragons slayer.
A major gameplay feature is to collected eyes from drops the keep your vision.
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Comments
I like the concept of the different powerups between levels. One issue though is that I found that the enemies can't actually hurt you, and nothing bad happens when it gets dark. I had no problem with attack swinging though, per the other comment, so maybe this was fixed.
Thanks for your comment. I forgot to remove a test flag on the last update which prevent the player from taking damage. This is now fixed
The idea is good however the players attack swing would only work for the first couple of swings and then it would just flail around the character not hitting anything due to this major bug I was never able to beat the dragon. it did fit the theme well and the item pickup stem worked really well. overall it was a great attempt.
Thanks for your feedback, the detection problem should now be fixed. I did not know that Godot by default only uses 8 physics frames which is to low for the swing speed :)