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The idea is good however the players attack swing would only work for the first couple of swings and then it would just flail around the character not hitting anything due to this major bug I was never able to beat the dragon. it did fit the theme well and the item pickup stem worked really well. overall it was a great attempt.

(1 edit) (+1)

Thanks for your feedback, the detection problem should now be fixed. I did not know that Godot by default only uses 8 physics frames which is to low for the swing speed :)