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ACUS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Feature Implementation | #6 | 4.125 | 4.125 |
Audio | #10 | 3.500 | 3.500 |
Overall | #15 | 3.458 | 3.458 |
Fun Factor | #16 | 3.250 | 3.250 |
Visuals | #18 | 3.750 | 3.750 |
Gameplay | #20 | 3.250 | 3.250 |
Theme Implementation | #46 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Necromancy relates to the world of death and life that you switch between. Necromancy is defined as magic relating to death, and our game transforms the environment from black to white. It's quite abstract, but thought through. The needle is represented as the object you can throw/shoot to climb the game with, it has a special thread that you climb automatically.
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Comments
I got to the top! The atmosphere for this game has been one of my favorites so far. The contrast with switching from light and dark was simple but very impactful and I loved how you implemented the needle.
One of my favorite "needle" uses within the jam so far. Loved the audio in it. Actually wished the game was longer!
Thank you so much! We wanted to make the game longer but had to settle for less to be able to polish up!
I think going for more polish vs more content is a smart choice!
very well polished although a little short
Thanks! Don't forget to rate!
already did!
Super cool game! The visuals were nice and I really liked the ambiance. Great work!
Thank you! We really appreciate the kind words!
I little confusing
Hey! Please do consider giving it another try after you read the description on the site! You're supposed to climb the level upwards with your mouse controlled needle, while also shifting from dimensions to reveal paths and objects!
Okay and good job
This was a neat experience. The art style gave me LIMBO vibes and the music only added to that. I really like the phase shifting mechanic and the use of the theme / object. My only complaint is how short it was! I would like to play more of this.
Awesome work!
Hey! I definitely wanted to make a longer level, but we spent the first days scrapping ideas, so we didn't have time for anything more than a polished demo! Thanks for the feedback!
It's took me 7 second before i am stuck
Man i love how you using needle and how you make they. Cool :)
Hey, makes me happy seeing such a positive comment! Please consider giving it another try, the first barriers are supposed to teach you to switch your environment with the spacebar button!