It was a lot of fun playing and watching it get made on twitch!
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NecroThrift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #1 | 4.273 | 4.273 |
Gameplay | #2 | 4.045 | 4.045 |
Overall | #5 | 3.818 | 3.818 |
Theme Implementation | #8 | 4.000 | 4.000 |
Audio | #12 | 3.455 | 3.455 |
Visuals | #20 | 3.727 | 3.727 |
Special Feature Implementation | #24 | 3.409 | 3.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You play as a necromancer who gets skills by sewing the gibs of fallen enemies together
Comments
Nice submission. Loved the game play... although, I did kinda wish I could just hold down the mouse button instead of constantly clicking. And using the middle mouse button to collect things was a little weird... Maybe just have it auto collect? Unless there's a reason to not collect it?
Anyway, those are nitpicks little things. Overall, solid game. Worked great.
Cheers,
D
Thanks for playing!
Other people have said a similar thing about the clicking fatigue, it might be interesting to try an auto-shoot on cooldown method for the basic attack. I think if we did it would be nice to also add an SFX to the shot for some feedback.
Middle-click to collect the gibs is kinda like a little mini game. It isn't necessary for the core game loop but playing around with the physics of them is fun; I believe allowing an auto-collect would take away some of the personality of the game.
Again, thanks for playing and thanks for your feedback!
I'll send you the doctors bill for the cramp in my hand. Surprisingly addicting.
Had a lot of fun with this one and started to get deeper into the levels where it was pure chaos (loved that). At first I thought i could go all the way with just the primary attack upgrades but that would have been a bad idea.
Minor critiques with gameplay... I think polish around the interface around the special attacks could really amp this up.
It can't stand up to Melon Husk, but I'm glad you liked it ;)
Fun game, solid artstyle. Using skills felt jank at first, but I got used to it really quickly and that's where the fun began.
Your honor, I did not try to pick up that bone.
Beautiful graphics and the skills made a very good impression. Overall everything was fine. The difficulty curve is steady and not too difficult. The different opponents and their movements were interesting. I got along quickly.
But I stopped at level 13 after I bought all the skills. Then things got pretty hectic. I would prefer if the skills activated automatically. Then maybe offer the activation time in the shop to improve it.
This game could be a mini-game from the original Kingdom Classic game. Good job.
I like the art style and the spooky music of the game! The fake bones on the ground was a funny touch lol. I like the physics of the gibs its quite fun to fling it into the portal hehe. Gibs is such a funny word too. I like that I can just spam the bullets. I got jumpscared by the spinny jumpy leg o.o it had me moving in such a panic. Not sure if there is an end to the game, my hand got tired clicking after about wave 15 where the difficulty seemed to stay around the same. All in all a pretty polished and game with awesome UI. Great work!
Really fun game. Killing enemies feels fun satisfying and the skills feel creative and meaningful. Played for a long time.
"Not a gibb, stoopid" haha :D This is such a fun and good idea !
- I unlocked all the abilities hehe.
- It was difficult to get used to using the abilities at first, but was super fun once I'd gotten the hang of it
- The skill tree kept me really motivated to keep playing until I had all of them
- It was difficult to know if the acid upgrades were doing anything, maybe i missed it, but seeing how much damage it goes up by when you upgrade would be great!
- The art is really cool! It made me laugh when the disembodied spinny legs came flying out haha
You should be really proud of this one!
Good stuff! A bit repetitive after you unlock all the skills. I also forgot to collect gibs once or twice, so it may be nicer to automatically fling them in to the portal as I don't see the purpose of doing it myself.
Well done!
Nub and I really enjoyed the mechanic of picking up and throwing the gibs into the portal. It's like a fun little mini game that you don't even realize you're playing. I think we may lose a bit of the game's flavor if we let the player auto-collect gibs, but it might be nice to warn them some are missing! Thanks for your feedback and thanks for playing!
"Not a gibb, Stoopid" made me laugh, Thanks for this really cool game! The game is fun, The music and SFX are decent, and the art style is so nice.Overall really great job, and keep it up!
Good game, but I accidentally clicked on a portal and didn't collect all the pieces a couple of times. It would be nice if you could see the skill countdown.
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