Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Bane MarionetteView game page

Submitted by Goitya — 1 hour, 48 minutes before the deadline
Add to collection

Play game

Bane Marionette's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#652.5353.000
Special Feature Implementation#751.8592.200
Audio#791.6902.000
Fun Factor#851.5211.800
Overall#921.6341.933
Gameplay#931.1831.400
Theme Implementation#981.0141.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Banette is a ghost who poseses the unanimated body of a doll, also related with needles because of being relationed with voodoo dolls

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Hi! I also liked the introductory video, as did the commentator above! A very nice transition to the gameplay part of the game

It was interesting to score points for the first 2 minutes, I tried to go behind the enemies to kill them, but all the magic of survival disappears when the lack of "losing" mechanics is discovered. Subsequent actions and past ones seem to be devalued

After another 3 minutes, the music from the game completely disappears, and you can also find dead zones where enemies cannot reach you

I also liked the music and the 3D models! Keep it up !

Developer

Hi, thanks for playing it! i may just forgot to make the song loopeable, and yeah there is no losing mechanic, didnt manage to make it. thanks a lot again!

Submitted(+1)

The intro cutscene was really cool! I did have a few issues however. There seems to be no way to die, I even stood right in front of one of the Metapods and it just pushed me off the platform, at which point I realised there is no gravity and you can just walk off screen.

I would also recommend finding more royalty-free assets rather than ripping Pokemon models, there are tons of resources like Sketchfab and Kenney for this.

Don't be discouraged though, I can see you're still quite early on in your gamedev journey. Keep at it!

Developer

Thanks for playing my game! there is no "lose" mechanic and no borders, you just can get pushed out the game camera, my bad, you can press "Return" key to came back to main menu if get stucked.  Also the models are not technically ripped but made from scratch with blender, no need to design a new character but need to model and texture it. the Poke Doll and Banette were created specifically for this jam. Metapod and Kakuna were already done but reused to insert a quick and hilarius enemy

Submitted (1 edit)

I can’t seem to be able to run this on Linux through Wine, is there any possibility of a Linux build?

(Also I think you might have accidentally shipped debug information…?)

Developer

Hi, i tryed to make a build for linux but i dont have an OS to probe if it works correctly. The game doenst have menus' or UI's once started and it can bug horribly, so it have a reset button to go back to the intro screen, its ok