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Goitya

14
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1
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A member registered Apr 20, 2023 · View creator page →

Creator of

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This actually have a lot of stlye and creativity, the mechanics are quite amazing and unique, but the lack of consistency to solve the puzzles make it really painfull, its not more about solving a mistery, but forcing the game to achieve a victory mearly casual

I feel pretty innecesary the Upgrade and lvl up mechanics, but gathering items and platformin is pretty neat, the character have responsive physics and it feels good to control it, also the visuals are quite impressive and the procedural generated vine seems awesome and unique

♥ ♥ ♥

An awesome mechanic with a lot of potential, the roguelike feelings it emanates are powerful

A pretty atmospheric game with unique puzzle mechanics, it remembers me Creepypastas like "petscop" which i really adore, making this game quite more impressive than you may expect

An amazing game with special "Tower Defense" feelings, where YOU are the one who needs the defense from your minions (towers)

Hi, thanks for playing it! i may just forgot to make the song loopeable, and yeah there is no losing mechanic, didnt manage to make it. thanks a lot again!

Thanks for playing my game! there is no "lose" mechanic and no borders, you just can get pushed out the game camera, my bad, you can press "Return" key to came back to main menu if get stucked.  Also the models are not technically ripped but made from scratch with blender, no need to design a new character but need to model and texture it. the Poke Doll and Banette were created specifically for this jam. Metapod and Kakuna were already done but reused to insert a quick and hilarius enemy

Hi, i tryed to make a build for linux but i dont have an OS to probe if it works correctly. The game doenst have menus' or UI's once started and it can bug horribly, so it have a reset button to go back to the intro screen, its ok

Awesome Game! the intro with all the facial expresions are fire too bro!. And a rythim game is a pretty cool and fun idea.

Hi! thanks for playing it <3, the game was made in Unity, i use two cameras to look and follow every character, every camera just capture like 0.5 of the total Screen Display on vertical axis, its just like a Co-Op Screen, but only the one from bottom can detect mouse click inputs. Once i read the theme, it cames naturally to me the idea to use the bottom screen to be the "Underwater" one, even when i dont knew what to do with the top one. The animations and 3D models were made by me, and i tryed to make it cute and a bit hilarius, Thanks again!

Thanks :D 

I barely make it to complete my build 20 mins before the deadline, have the same feeling that "Hey, where is everybody?"

Hi, just finished my game for the jam, im a newbie and got some problems making it to have the DS correct resolutions (or at least aspect ratio), i do it on Unity, and there is a space when you can select some resolution proportions, but i dont make it through the Web correctly, will look to do a Standard Build to see what happends