This actually have a lot of stlye and creativity, the mechanics are quite amazing and unique, but the lack of consistency to solve the puzzles make it really painfull, its not more about solving a mistery, but forcing the game to achieve a victory mearly casual
Goitya
Creator of
Recent community posts
Thanks for playing my game! there is no "lose" mechanic and no borders, you just can get pushed out the game camera, my bad, you can press "Return" key to came back to main menu if get stucked. Also the models are not technically ripped but made from scratch with blender, no need to design a new character but need to model and texture it. the Poke Doll and Banette were created specifically for this jam. Metapod and Kakuna were already done but reused to insert a quick and hilarius enemy
Hi! thanks for playing it <3, the game was made in Unity, i use two cameras to look and follow every character, every camera just capture like 0.5 of the total Screen Display on vertical axis, its just like a Co-Op Screen, but only the one from bottom can detect mouse click inputs. Once i read the theme, it cames naturally to me the idea to use the bottom screen to be the "Underwater" one, even when i dont knew what to do with the top one. The animations and 3D models were made by me, and i tryed to make it cute and a bit hilarius, Thanks again!
Hi, just finished my game for the jam, im a newbie and got some problems making it to have the DS correct resolutions (or at least aspect ratio), i do it on Unity, and there is a space when you can select some resolution proportions, but i dont make it through the Web correctly, will look to do a Standard Build to see what happends